- Pursuit (Gladiators)
Infobox Gladiators Event
Event_Name = Eliminator|
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width = 320px
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Int. Year =1994
origin_country= flag|United Kingdom
Used In = flag|United Kingdom
flag|Australia
Last_Used =1997
num_cont = 2
num_glad = 2Pursuit was an event played in several incarnations of the television series "Gladiators". In this event, the contenders race against each other over an obstacle course whilst being pursued by Gladiators.
Rules
On the first whistle, both contenders start their race. Three seconds later the whistle blows again and the Gladiators begin. The Gladiators must tag and remove the flag being worn by a contender.
The course consists of a snake beam, wire ladder, hand ladder, two web traps, a low wall, a high wall and a sprint finish. The layout of the course varies across territories. 10 points are awarded for the first untagged contender to cross the finish line and 5 points for the second. There is no time limit for this event.
No participant is allowed to miss out any apparatus or cut corners. This includes markers placed at the edges of the course. The Gladiators are only allowed to pursue their allocated contender and participants must not deliberately slow down the participants racing on the other side.
Where fluorescent markers are placed over the course (usually at the start and end of a piece of apparatus and on the corners of the snake beam), then the contender and Gladiator must make sure they touch these markers. Failure to do so by a contender will result in 1 point being taken off the final score they receive for the event (if the score is 0 no deductions are made on the contender's current points total) and failure to do so by a Gladiator will result in them having to redo that part of the course.
If a participant falls off the hand ladder then they must remount where they left off (they do not have to restart the entire hand ladder). Failure to do so will result in disqualification. Also, both the challenger and Gladiator must start and end at the end rungs of the hand ladder, else someone will tell them to do so.
International differences
The UK course changed during the events run and due to contender's dominance on the event, fluorescent markers were added along the course to ensure contenders did not cut corners, giving the Gladiators a better chance at victory. In addition, penalty points could be deducted.
In Australia, the course remained the same during the events run with a 5 second headstart being given to challengers. Upon a successful Gladiator catch, a high pitch buzzer would go off. A clock was added on to the screen to show the time, the only time this had been done in an event with no time limit other than the Eliminator. Australia never introduced the concept of penalty points.
Event History
UK
Years active: 1994-1996
Pursuit first appeared in the third series (1994). Upon its launch, Gladiators praised the event saying this was the closest they came to actually running Gladiators final event, The Eliminator, the only event which the Gladiators do not participate in. The layout of the course comprised of:
Stretch 1: (starting on the opposite corner to the men's wall)Snake beamStretch 2:Wire bridgeHand ladder (contenders must touch the last rung or face disqualification)Stretch 3:Web trap (participants had to go over this)Low wallWeb trap (participants had to go over this)High wall (with rope)Stretch 4: (finishing by the men's wall)Sprint finish
For the fourth series (1995), the course and rules were changed due to contender dominance, particularly in the men's events and also due to the contenders often cutting corners on the snake beam.
From 1995, fluorescent markers were added to each corner of the snake beam as well as the start and end of each piece of apparatus. All participants has to touch these markers. G-Force, the cheerleaders for the UK Gladiators series watched over contenders and would raise a fluorescent flag for each foul committed by a contender. This was the only time G-Force had an active role in one of the events.
The course was also altered to the following layout:
Stretch 1 (right hand side of the arena starting in front of the men's wall):Snake beam (1 point would be deducted off a winning score for every time a contender put their foot down whilst negotiating this apparatus).Hand ladderContenders then had to run across the arena toStretch 2 (left hand side of the arena)Wire bridgeLow wallWeb trap (participants had to go under this)High wall (with rope)Stretch 3 (centre of the arena):Web trap (participants had to go over this)Sprint finish (finishing in the centre of the arena on the side nearest the crowd.
The events appearances declined following its 1995 revamp and the event was dropped before the 1997 series, the only time an event had been axed in UK Gladiators for reasons other than safety. It is still unknown as to why the event was axed, although some fans felt that it was due to it being a watered down Eliminator.
The event theme for Pursuit was later reused for Vertigo in 1998 replacing the events original theme from its third outing.
Pursuit will not be returning for the first series of the 2008 revival.
Australia
Years active: 1996-1997
The layout for the Pursuit course consisted of:
Stretch 1:Snake beamStretch 2:Hand ladderWire bridgeStretch 3:Web trap (participants had to go over this)Low wallWeb trap (participants had to go over this)High wall (with rope)Stretch 4:Sprint finish
Although Pursuit never brought in the regular concept of penalty points, and specific sections that challengers must touch, one challenger did have 2 points deducted off his winning score for not completing the wire bridge.
Pursuit will not be returning for the first series of the 2008 revival.
References
* [http://www.gladiatorszone.co.uk/events/pursuit.php Gladiators Zone- Pursuit]
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