- Phantasie
Infobox VG
title = Phantasie
author = Winston Douglas Wood
developer =Strategic Simulations, Inc.
publisher =Strategic Simulations, Inc.
released =1985
genre =Computer role-playing game
modes =Single player
platforms =Commodore 64 ,Apple II ,DOS ,Atari 8-bit ,Atari ST ,Amiga ,MSX "Phantasie" is a
fantasy computer role-playing game series designed byWinston Douglas Wood and published byStrategic Simulations, Inc. in1985 . It was developed for a variety of systems, including theApple II ,Atari 8-bit ,Atari ST ,Amiga ,Commodore 64 andDOS .With the popularity of the "Ultima" series of games catching on, Strategic Simulations, Inc. developed its own fantasy RPG series to compete in the market.
"Phantasie"
Based on the Isle of Gelnor, "Phantasie" allowed a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest and Wizard) and could also choose between the races of
Human , Dwarf,Halfling , Elf orGnome . By selecting "Random" one could also choose fromogre ,troll ,pixie , gnoll, orc, lizard man, minotaur, and other races.The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style
dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in theturn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified."Phantasie II"
In
1986 , SSI published the next part of the series, "Phantasie II". Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb."Phantasie II" used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series. One option which endeared many veterans was the ability to transfer characters from "Phantasie I" to this sequel.
The manual included in "Phantasie II" was identical to the one included with "Phantasie", plus a small card explaining the differences. "
Computer Gaming World " noted this was advantageous in terms of how players of the original would have an easier time getting into the game, but disadvantageous as to some particularly tedious mechanisms of both games, particularly "theinfamous Distribution and Selling rigamarole." The review continued to note that characters imported from the original have their equipment removed as well as most of their gold and experience, affording only a slight head start over newly created characters.citation | date = Aug. 1986 | author = Scorpia | periodical =Computer Gaming World | title = Phantasie II | year = 1986 | pages = 15-19]"Phantasie III: Wrath of Nikademus"
The final installment of the trilogy was based around fighting the evil Nikademus and finishing him for good. Released in
1987 , this time Nikademus was attempting to take over the entire world and it was up to the party to stop him."Phantasie III" maintained the style of the original two and improved upon the graphics on all platforms except the DOS version. The combat engine also saw a few upgrades, adding specific wound locations, with characters now able to have their head, torso, or a limb specifically injured, broken, or removed. It was also now possible to have a more tactical battle line-up, with the ability to move characters to the front, middle, or rear of the party. The game also improved upon the spell list and added a larger variety of weapons and equipment.
"
Computer Gaming World " felt the game was a bit smaller than the previous games, both in terms of world size and time to completion, but felt the improvements to combat and training made the game a worthwhile ending to the trilogy.citation | date = Aug-Sept 1987 | author=Scorpia | periodical =Computer Gaming World | title = Phantasie III | year = 1987 | pages = 12-13, 50]References
External links
*moby game|id=-group/phantasie-series|name="PAGENAME" series
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