Audiokinetic Wwise

Audiokinetic Wwise

Infobox Software
name = Audiokinetic Wwise



caption = A project open in Wwise 2007.2 on Windows XP Professional.
developer = Audiokinetic
latest_release_version = 2008.1
operating_system = Microsoft Windows
use = Audio Middleware
license = Proprietary EULA
website = [http://www.audiokinetic.com www.audiokinetic.com]

Wwise (WaveWorks Interactive Sound Engine), a middleware product from Audiokinetic Inc., is marketed as a complete audio pipeline solution.Interactive Music structures
* Define audio behaviors
* Edit and mix in real-time
* Define audio propagation and environments
* Simulate audio game play and environments
* Manage sound integration
* Profile performance and audio behaviors

Wwise allows for on-the-fly audio authoring directly in game. Users can create, audition, and tweak sound effects and subtle sound behaviors without programming assistance during every phase of game development.

Wwise also includes the following components:
* Cross-platform sound engine
* Real-time game simulator
* Plug-in architecture for source, effect, and source control plug-ins
* SoundFrame API

Versions

; Wwise v2008.1 : Released in 2008. Multiple Effect Inserts and Blend Container Improvement.

; Wwise v2007.4 : Released in 2008. New SoundBank Model, SoundBank Editor, SoundBank Profiling, File Packager, and Sound Engine Optimizations.

; Wwise v2007.3 : Released in 2007. Vorbis for PLAYSTATION®3. Voice Asset Importer.

; Wwise v2007.2 : Released in 2007. Support for Wii games. First version to support Dynamic Dialogue, game object profiling, and Wwise Matrix Reverb.

; Wwise v2007.1 : Released in 2007. First version to support Interactive Music. Improvements made to positioning and PlayStation3 support. cite news |last=Henein |first=Michel |url=http://mixonline.com/gear/reviews/audio_audiokinetic_wwise_videogame/ |title=Field Test: Audiokinetic Wwise 2007.1 Videogame Software |publisher=Mix |date=2007-09-01 |accessdate=2007-09-07]

; Wwise v2006.3 : Released in 2006. First version to include Blend Containers, source control support, rendered effects, and the Query Editor. First version to support effect insertion on the Master Control Bus.

; Wwise v2006.2.3 : Released in 2006. Improvements made to event playing and performance.

; Wwise v2006.2.2 : Released in 2006. Improvements made to sound engine API calls, message cues, and event scope and searching.

; Wwise v2006.2.1 : Released in 2006. First version to include XMA 2.0 support, obstruction and occlusion simulation, PlayStation3 support, and virtual voices. New options available for data profiling. Performance optimizations made to reduce CPU use.

; Wwise v2006.3 : Released in 2006. First version to support Environmental effects, multiple listeners, and divergence. Improvements made to SoundBanks and Game Profiler. Reverb, Performance Monitor, and Streaming Manager optimized.

; Wwise v2006.1 : Released in 2006. Support for Xbox360 and PC games.

Awards

Audiokinetic was awarded the 2006 Front Line Award in the Audio category by CMP Technology's Game Developer Magazine for its Wwise 2006.2.1 solution.cite news |last=Boyer |first=Brandon |url=http://www.gamasutra.com/php-bin/news_index.php?story=12145 |title=Game Developer Announces 2006 Front Line Award Winners |publisher=Gamasutra |date=2006-12-18 |accessdate=2007-02-02]

Audiokinetic's Wwise was awarded a 2006 G.A.N.G. Recognition Award by the Game Audio Network Guild.cite news |last=Lyons |first=Jerry |url=http://www.audiogang.org |title=5th Annual G.A.N.G. Awards Winners |publisher=Game Audio Network Guild |date=2007-03-09 |accessdate=2007-03-13]

Games

Audiokinetic's Wwise was used to integrate sound into FASA Interactive's Shadowrun.cite news |last=Henein |first=Michel |url=http://mixonline.com/products/new/audio_audiokinetic_wwise/ |title=Technology Spotlight: Audiokinetic Wwise |publisher=Mix Magazine Online |date=2006-10-01 |accessdate=2007-02-23]

Wwise has been used in the development of Too Human by Silicon Knights.cite news |last=Kritsonis |first=Ted |url=http://www.cbc.ca/news/background/tech/tech-games-middleman.html |title=The invisible middleman of the game industry |publisher=CBC News In Depth |date=2007-08-13 |accessdate=2007-08-20]

See also

*Audiokinetic
*Sound Designer

References

External links

* [http://www.audiokinetic.com www.audiokinetic.com]

* Alexander Brandon, [http://mixonline.com/recording/mixing/audio_audio_middleware_part/index.html "Audio Middleware, Part 2: More Contenders in the Emerging Field"] "Mix Magazine", 04-01-2007. Retrieved on 04-13-2007.


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