Dana S. Nau

Dana S. Nau
Dana S. Nau
Born December, 1951
Illinois
Nationality United States
Fields Computer Science, Artificial Intelligence
Institutions University of Maryland, College Park
Alma mater Duke University - Ph.D., 1979
University of Missouri-Rolla - B.S., 1974
Known for automated planning and scheduling, HTN planning, game tree pathology

Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland, College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has more than 300 publications[1] and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology,[2] the development of the SHOP and SHOP2[3] HTN planning systems, and the book Automated Planning: Theory and Practice (ISBN 1-55860-856-7).[4] He is a Fellow[5] of the AAAI.

Honors

  • 1996 – Fellow, AAAI

References

  1. ^ http://www.cs.umd.edu/~nau/publications.html
  2. ^ Nau, Dana (1982). "An investigation of the causes of pathology in games". Artificial Intelligence 19 (3): 257–278. doi:10.1016/0004-3702(82)90002-9. 
  3. ^ http://www.cs.umd.edu/projects/shop/
  4. ^ http://www.laas.fr/planning
  5. ^ http://www.aaai.org/Awards/fellows-list.php

External links




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