Pop (video game)

Pop (video game)

Infobox VG
title=Pop


caption =
developer = Nnooo
publisher = Nnooo
Electronic Arts (Japan)
designer =
engine =
picture format=
released = vgrelease|JP=July 29, 2008|NA=May 12, 2008|EU=July 4, 2008
genre = Puzzle game
modes = Single player, multiplayer
ratings = ESRB: E
platforms = Wii (WiiWare)
media =
requirements =
input = Wii Remote

"Pop" is a WiiWare game by Australian developer Nnooo. [ [http://www.nnooo.com/home/news/Entries/2007/10/16_Pop_Press_Announcement.html Pop™ Press Announcement] ] The game was released in North America on May 12, 2008 as a launch title, [ [http://press.nintendo.com/articles.jsp?id=15177 Nintendo Launches WiiWare: An Open Playground for Creativity] ] and in Europe on July 4, 2008. It was released by Electronic Arts in Japan on July 29, 2008. [ [http://gonintendo.com/?p=50494 Japan - EA brings chess and…POP to WiiWare] ] It costs 700 Wii Points.

Gameplay

"Pop" involves the player popping bubbles to score points against a time limit. Players click on bubbles that float up the screen using the Wii Remote, gaining bonus points if popping successions of bubbles, and adding more time to the clock. [http://www.joystiq.com/2008/04/15/joystiq-hands-on-pop-wiiware/ Joystiq hands-on: Pop (Wiiware)] ]

The game also supports competitive multiplayer for up to 4 players, which involves each player trying to score as many points as possible in a set time limit. Power-ups can also be collected to hinder the other players. These include darkening the whole screen save for the area around the collecting player's cursor, or shocking opponents with a lightning bolt to stop them from popping bubbles. [ [http://www.gamedaily.com/games/pop/wii/game-previews/preview/7060/20557/ Pop on Wii Preview] ]

Nic Watt, Creative Director of Nnooo, recently gave more detail regarding the multiplier system. "To create a chain you must pop only the same colour of bubbles consecutively. If you miss (pop on the background), wait too long between popping or pop a different colour the chain will break. Also while you are chaining your score and time from each bubble is stored in a tally below the cursor. This means that until you break your chain neither your main score nor the main timer will increase so if you are not careful you can run out of time!" [cite web| title = Nnooo (Pop) Interview | work = radio-ninty.co.uk | date = 2008-05-16 | url = http://www.radio-ninty.co.uk/cgi-bin/forum/YaBB.pl?num=1210932820/0#0| accessdate = 2008-05-16]

Reception

"Pop" received a 8/10 from WiiWare World as they believed the game offers enough depth and enjoyment to keep the player coming back for short bursts of play. [ [http://www.wiiware-world.com/reviews/2008/05/pop Pop (WiiWare) Review] ] However, IGN believed the game was "simplistic and overly repetitive", giving it a 6/10. [ [http://wii.ign.com/articles/873/873334p1.html IGN: Pop Review] ]

References

External links

* [http://www.nnooo.com/games/pop/home.html Nnooo's Pop website]


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