Super Columns

Super Columns

Infobox VG| title = Super Columns


developer = Sega
publisher = Sega
designer =
engine =
released = 1995
genre = Puzzle
modes = story mode, flash mode, endless mode
ratings =
platforms = Game Gear
media = Cartridge
requirements =
input =

"Super Columns" was released by Sega for the Game Gear in 1995.

Gameplay

Columns, a popular and much-imitated falling colored blocks puzzle, had been the pack-in game with Game Gear at one time. "Super Columns" enhanced the gameplay by adding new types of blocks, as well as the ability to turn the lines of blocks "a la" Tetris. Aside from endless and flash mode, "Super Columns" also included a story mode, wherein you play against an evil merchant (and his cronies) who wants to harness a jewel to make the people bow to him.

Endless mode is classic gameplay of Columns. Stack up to 3 of the same jewel diagonally, vertically or horizontally to clear them. The game ends when the jewels reach the top of the grid.

In Story mode, you must defeat each opponent 3 times in order to advance in the game.

Flash mode is the same as Endless, except you enter the next stage by clearing the jewels that are flashing.

Release for Palm

Sega released a version for Palm handhelds and distributed it through [http://www.sega.com Sega.com] .

External links

* [http://www.vgmuseum.com/pics/supercolumns.html Screenshots]
* [http://www.vgmuseum.com/pics/supercolumns.htm Sega games for Palm article]


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