- 3D Bomb Alley
Infobox VG
title = 3D Bomb Alley
caption = Cover art
aspect ratio = 5:4
resolution = 160 × 256 (oblong pixels)
developer =Software Invasion
publisher =Software Invasion
distributor =
designer =
license =
series =
engine =
version =
released = 1984
genre = Shooter
modes =Single player , competitive
1–2 players
ratings =
platforms =BBC Micro ,Acorn Electron
media =
requirements =
input = Keyboard, joystick"3D Bomb Alley" is a
video game created bySoftware Invasion for theBBC Micro andAcorn Electron . According toThe Micro User magazine, the gameplay is "based on San Carlos Bay in the Falklands" and refers to the contemporaryFalklands War cite journal
year = 1984
month = January
title = Software Scene
journal =The Micro User
volume = 1
issue = 11
page = 52
pages = 152
publisher = Database Publications
location = Stockport, UK] .A static background is displayed of a sea inlet with hills on either side, on which the player's ships and enemy aircraft are superimposed. The player controls an anti-aircraft cannon, located at his or her point-of-view, with a
cursor on the screen. The aircraft approach in perspective, starting as dots in the distance and increasing in apparent size and speed until they pass overhead or are shot down. Each aircraft allowed to reach the inlet drops a bomb into the water, destroying one of the ships. The player starts with three vessels and can gain more by shooting a number of aircraft. His or her turn ends when the last remaining ship is bombed. The number of aircraft approaching at once is proportional to the size of the fleet in the inlet.References
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