- Jim Blinn
James F. Blinn is a computer scientist who first became widely known for his work as a computer graphics expert at
NASA 'sJet Propulsion Laboratory (JPL), particularly his work on the pre-encounter animations for the Voyager project, [See Wayne Carlson's [http://accad.osu.edu/~waynec/history/tree/jpl.html history of JPL] ] , his work on the Carl Sagan Cosmos documentary series and the research of theBlinn–Phong shading model .Biography
In 1970, he received his bachelor's degree in physics and communications science, and later a master's degree in engineering from the
University of Michigan . In 1978 received a Ph.D. in computer science at the University of Utah.Blinn devised new methods to represent how objects and light interact in a three dimensional virtual world, like
environment mapping andbump mapping . He is well known for creating animation for two television series:Carl Sagan 's "", and the pioneering instructional graphics inThe Mechanical Universe . His simulations of the Voyager spacecraft visiting Jupiter and Saturn have been seen widely. He is now a graphics fellow atMicrosoft Research .Quotes
*"All problems in computer graphics can be solved with a matrix inversion." —Blinn
*"I like to collect things. When I was young I collected stamps; now I collect empty margarine tubs and algorithms for drawing circles." —Blinn
*"The big problem in making the space movies is that of figuring out where to place the camera and in what direction to point it in order to get an interesting picture." —Blinn
*"The first problem is simply finding something that hasn't been done yet." —Blinn
*"An ancient Greek namedDemocritus first came up with the idea that the world was made of indivisible particles calledatom s. (He didn't base this on any physical evidence — it's just that there were so many Greeks coming up with random ideas that one of them was bound to be right.)" —Blinn
*"Many of you are involved in the microcircuit revolution and tend to think this also applies to the text on your slides." —Blinn
*"There are about a dozen great computer graphics people, and Jim Blinn is six of them." —Ivan Sutherland Further reading
*Blinn, James F.: "Jim Blinn's Corner: Dirty Pixels", Morgan Kaufmann Publishers, Inc., ISBN 1-55860-455-3
*Blinn, James F.: "Jim Blinn's Corner: A Trip Down The Graphics Pipeline", Morgan Kaufmann Publishers, Inc., ISBN 1-55860-387-5
*Blinn, James F.: "Jim Blinn's Corner: Notation, Notation", Notation, Morgan Kaufmann Publishers, Inc., ISBN 1-55860-860-5
*Blinn, James F.: "Simulation of Wrinkled Surfaces", Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978)
*Blinn, James F.: "Texture and Reflection In Computer Generated Images", CACM, 19(10), October 1976, pp 542-547.
*Blinn, James F.: "Models of Light Reflection for Computer Synthesized Pictures", SIGGRAPH 77, pp 192-198.
*Blinn, James F.: "A Generalization of Algebraic Surface Drawing",ACM Transactions on Graphics , 1(3), July 1982, pp 235-256.
*Blinn, James F.: "Light Reflection Functions for the Simulation of Clouds and Dusty Surfaces", SIGGRAPH 82, pp 21-29.Awards
* 1983, NASA Exceptional Service medal for Voyager Fly-by animation.
* 1983, SIGGRAPH Computer Graphics Achievement Award.
* 1989, IEEE Outstanding Contribution Award for Jim Blinn's corner.
* 1991, MacArthur Fellowship in recognition of and to allow continuation of his work in educational animation.
* 1995, Honorary Doctor of Fine Arts degree from the Parsons School of Design for contributions to computer graphics.
* 1999, Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics.References
External links
* [http://research.microsoft.com/users/blinn/ Jim Blinn Homepage]
* [http://www.debevec.org/ReflectionMapping/Blinn/ First Environment Mapping Images]
* [http://www.microsoft.com/presspass/features/1999/08-09blinn.asp What Microsoft has to say about Blinn]
* [http://www.siggraph.org/s98/conference/keynote/blinn.html SIGGRAPH 98 Keynote Address]
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