Steve Rabin

Steve Rabin

Steve Rabin is an American software engineer, college instructor, and editor/author who specializes in the field of video game artificial intelligence [ [http://www.introgamedev.com/contact.html IntroGameDev.com] ] . He is best known as the chief editor of the "AI Game Programming Wisdom" series of books and as an author in the "Game Programming Gems" series of books. Rabin is currently a principal software engineer at Nintendo of America and an instructor at both the DigiPen Institute of Technology and the University of Washington Extension [ [http://www.outreach.washington.edu/ext/certificates/gam/gam_ins.asp University of Washington Extension] ] .

"AI Game Programming Wisdom" series

Rabin has had a significant impact on the field of game AI by driving the "AI Game Programming Wisdom" series. With 246 articles from industry experts contained in the four volumes, this source of information on techniques and algorithms from commercial games has dwarfed other sources of game AI information, such as the Game Developers Conference which typically features fewer than half a dozen game AI presentations each year [ [http://www.gdconf.com Game Developers Conference] ] . As such, this has allowed implementation details about a great deal of groundbreaking AI to be widely known, such as empathy learning in "Black & White" by Richard Evans, planning in "F.E.A.R." by Jeff Orkin, and agent reputation systems in Fable by Adam Russell [ [http://www.introgamedev.com/ai_all.html AI articles] ] . By leading the effort to publish commercial game AI techniques, Rabin has become a top figure in the field of game AI.

Game Credits

Dungeon Siege (2002), AI programmer [ [http://www.mobygames.com/developer/sheet/view/developerId,97003/ Moby Games] ]

Microsoft Baseball 3D (1998), AI programmer

Activision's HyperBlade (1996), AI programmer

References


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