- Scavenger, Inc.
Scavenger was a
video game publisher working closely withGT Interactive .The company was unique in the sense that most of its development teams were comprised of members of theAmiga demoscene , which demonstrated that utilizing the potential of an underground talent pool of highly skilled self-taught coders, designers and musicians could be a viablebusiness model .The demoscene background influenced many of the released or work-in-progress game projects, which were often technically innovative and accomplished feats that were previously thought impossible on the respective hardware platforms. For example the
Sega 32X 3D engine developed by Scavenger Team Zyrinx is still regarded as one of the best of its kind. [cite web
url = http://www.sega-16.com/Developers Den- Zyrinx.php
title = Zyrinx|author = Nick Gibson
accessdate = 2007-11-23|date = 2006-09-01
work = Developer's Den|publisher = Sega-16] [cite web
url = http://hg101.classicgaming.gamespy.com/zyrinx/zyrinx.htm
title = Zyrinx
accessdate = 2007-11-23
work = Profiles
publisher = Hardcore Gaming 101]Among the teams working on games for Scavenger were
*Zyrinx
* Lemon
* Triton [cite web
url = http://www.thecomputershow.com/computershow/previews/intotheshadows.htm
title = Into the Shadows|author = Alfred Giovetti
accessdate = 2007-11-23|date = 1996-10-01
work = Previews|publisher = Joppa Computer Products] (nowStarbreeze Studios )Scavenger went bankrupt around 1998. Many of the original teams' members are now active in other game companies, such as
IO Interactive . In retrospect, Scavenger played a key role in establishing many of today's successful game companies inNorthern Europe .References
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