- Pueblo (game)
Infobox_Game
subject_name=Pueblo
image_link=
image_caption=
designer=Wolfgang Kramer /Michael Kiesling
publisher=Ravensburger
players=2-4
ages=10 and up
setup_time= 2 minutes
playing_time= 30-60 Minutes
complexity=Medium
strategy=Medium
random_chance=None
skills=Strategic thought,Spatial Visualization Ability
bggid= 3228
bggxrefs=
footnotes="Pueblo" is a competition to optimally place blocks in a constrained space. The name, theme, and artwork for the game derive from the famous architecture of
Taos Pueblo , but they are very lightly applied; Pueblo is definitely anAbstract strategy game .Rules
Equipment
A
rectangular playing board. Each player has an equal number of colored and "neutral" blocks, all of which have the same three dimensional shape. A "Chieftan" piece, and a scoring track.Setup
Start with the board empty, the "Chieftan" in a corner, and with each player's neutral and colored blocks in pairs.
Object
Points are scored when the "Chieftan" can see any of your colored blocks. The goal of the game is to "avoid" scoring points.
Play
Play rotates among the players. On each move, place one new block on the board, move the "Chieftan", and score the players whose colored blocks are visible to him.
trategy
The really elementary strategy is to place your blocks behind the "Chieftan", but that quickly becomes impossible, as the "Chieftan" walks all around the board and revisits same viewpoints. The ground level of the board fills up, forcing the players to build upward.
Variants
The advanced version of the game adds "Sacred Sites" that cannot be built upon.
External links
*bgg|3228|"Pueblo"
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