BulletML

BulletML

BulletML, or Bullet Markup Language, is an XML-based markup language used to define complex firing patterns in 2D shoot 'em up games; it actually models simple generic particle systems, with a well suited feature set for the intended application but no specialized mechanisms.The original implementations of BulletML in the Java and D programming languages consist of callback-style libraries which leave graphics and collision detection to application code.BulletML was created by Kenta Cho and is used in a variety of Free, Open Source and freeware games, such as the abstract shooters "rRootage", "Warning Forever" and "Siroi Danmakukun".

ee also

*ABA Games
*Bullet hell

External links

* [http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html Official BulletML site]


Wikimedia Foundation. 2010.

Игры ⚽ Поможем написать реферат

Look at other dictionaries:

  • Siroi Danmakukun — (aka Shiroi Danmakuku ) (ja: 白い弾幕くん, Mr. White Barrage ) is a computer game created by shinichiro.h. It is fairly portable, implemented in C++ and SDL, and can be played on Windows and Unix. The player controls an orange ball and must avoid the… …   Wikipedia

  • List of markup languages — This is a list of markup languages. *List of XML markup languages *List of general purpose markup languages *List of document markup languages *List of content syndication markup languages *List of lightweight markup languages *List of user… …   Wikipedia

  • ABA Games — Industry Video games development …   Wikipedia

  • Lenguaje de marcado — Un lenguaje de marcado o lenguaje de marcas es una forma de codificar un documento que, junto con el texto, incorpora etiquetas o marcas que contienen información adicional acerca de la estructura del texto o su presentación. El lenguaje de… …   Wikipedia Español

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”