- Zub
Infobox VG| title = Zub
developer =Binary Design
publisher =Mastertronic
distributor =
released =1986
genre =Platform game
modes =Single Player
platforms =Commodore 64 ,ZX Spectrum "Zub" is a game written for the
Commodore 64 andZX Spectrum which was published in 1986 byMastertronic and was written by John and Ste Pickford on the ZX Spectrum and Phillip Brian Allsopp on the Commodore 64 with music on both formats composed byDavid Whittaker .Zub is in the employ of
Emperor Zub of the Zub galacticempire who has been tasked with retrieving the Green Eye of Zub. In order to facilitate this task, Zub has been permitted use of the ancient intergalacticelevator system which permits transport betweenplanet s. The elevators do not follow any sort oflinear route and must be reached by traversing and riding platforms on planets to reach any of the three elevators at the top of the chain. The platforms and elevators are guarded by creatures confusingly known as Zubs but each planet has a different sub-species - for example the first level's Zub resembles agyroscope whilst he fourth level's is afish . The Zubs can be shot and stunned. They will float to the top platform level and then descend to harass and attack Zub. The Green Eye of Zub was last located on the tenth planet and once the Eye is found, Zub has to return to the first planet to present the Eye of Zub to Emperor Zub.There are seven difficulty levels, each one increases the number of enemy Zubs per planet.
External links
*WoS game|id=0005878
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