Slouching Towards Bedlam

Slouching Towards Bedlam

Infobox VG
title= Slouching Towards Bedlam


developer=Daniel Ravipinto, Star Foster
publisher=Self published
designer=Daniel Ravipinto, Star Foster
engine=Z-machine
released= 2003
genre= Interactive Fiction, Adventure
platforms= Z-machine
modes=Single player
media= download
input= Keyboard

"Slouching Towards Bedlam" is a highly-praised interactive fiction game that won the first place in the 2003 Interactive Fiction Competitioncite web
url = http://ifcomp.org/comp03/results.html
title = Results of the 9th Annual Interactive Fiction Competition
accessdate = 2006-12-22
year = 2003
] . It is a collaboration between Daniel Ravipinto and Star Foster. "Slouching Towards Bedlam" was finalist for eight 2003 XYZZY Awards [cite web
url = http://www.xyzzynews.com/2003finalists.html
title = XYZZYnews: 2003 XYZZY Award Finalists
accessdate = 2006-12-22
year = 2003
] , winning four [cite web
url = http://www.xyzzynews.com/2003winners.html
title = XYZZY Awards: Winning Games of 2003
accessdate = 2006-12-22
year = 2003

] : Best Game, Setting, Story, and Individual NPC (for the protagonist's cybernetic assistant, Triage). The game takes place in a steampunk Victorian era setting. Its title is inspired by a line from The Second Coming, a well-known poem by W.B. Yeats.

Until 2006 [cite web
url = http://www.ifcomp.org/comp06/results.html
title = Results of the 12th Annual Interactive Fiction Competition
year = 2006
accessdate = 2007-07-07
] , the mean score of 8.39 that this game received remained the highest in IF Competition's history. (Note that this statistic wasn't available for the first four competitions, from 1995 to 1998 inclusive.)

ummary

The player character awakens in an office in Bedlam Asylum. From context it appears that the character is Doctor Xavier, a doctor at the Asylum. The Doctor, however, has no memory of his past. After investigation, it becomes clear that a now deceased patient, Cleve Anderson, has infected the player character with a mental virus known as the "Logos". The virus spreads by spoken language, taking the form of a glossolalic babble uttered by the vector. The patient tried to stop the spread of the virus by not speaking to others, not realizing that the player character (in the back-plot) had been secretly listening in on the patient. Part of the result of being infected with the virus is that the character recognizes and has access to some ability to control time, as represented by the normally meta-game commands "undo", "save," "restore," and "restart." Throughout the game the player is given cryptic messages that come from the Logos. Investigation can optionally reveal that a secret society accidentally released the Logos while experimenting with magic.

The game has five distinct endings. There are three endings in which the virus is stopped; either by having the player character commit suicide before interacting with any other people (Ending A), by having the player character kill any characters he interacted with before committing suicide (Ending D), or by having the player character kill any characters he interacts with then waiting (Ending E). The virus's end is explained in the endgame for Ending E: the player character goes home and cuts out his own tongue - and asks all his written works to be destroyed, afraid that the Logos will reproduce by writing. There are two endings in which the virus spreads: the player character can willfully transmit the virus over a wireless broadcast (Ending C), quickly spreading it across the world, or the player character can simply infect several other people who will slowly spread the virus (Ending B). Each ending comes with an appendix that provides additional information on it.

Authors

"Slouching Towards Bedlam" was Daniel Ravipinto's second publicly released game after 1996's "Tapestry". Ravipinto works professionally as a computer programmercite web
url = http://sparkynet.com/spag/backissues/SPAG35
title = The SPAG Interview
work = SPAG #35

] .Co-author Star Foster was a newcomer to writing Interactive Fiction.Foster worked professionally in marketing. She died in December 2006. [cite web
url = http://www.phillyist.com/archives/2006/12/10/sad_news.php
title = Sad News
accessdate = 2006-12-22
date = 2006-12-10
last = Genzano
first = Jim
coauthors = Jillian Ashley Blair Ivey

] .The two both lived in Philadelphia and met there. They collaborated ondesign and development. Actual programming was entirely done by Ravipinto.

References

External links

* [http://www.ifarchive.org/if-archive/games/competition2003/zcode/slouch/slouch.z5 Z-Code executable for Slouching Towards Bedlam] - The original competition release. Requires a Z-machine interpreter to use.
* [http://www.ifarchive.org/if-archive/solutions/slouch.sol Complete solution] (walkthrough) by Michael Martin
* [http://www.digital-eel.com/if/adv56.htm Slouching Towards Bedlam] - Play online in a Java applet
* [http://wurb.com/if/game/2186 Slouching Towards Bedlam] at Baf's Guide to the IF Archive. Includes a mini-review by Emily Short
* [http://sparkynet.com/spag/backissues/SPAG35 SPAG #35] includes an interview with Foster and Ravipinto, and a review of the game
* [http://brasslantern.org/community/interviews/magicwords-h.html Brass Lantern Magic Words: Dan Ravipinto and Star Foster Interview] by Andrew Vestal and Nich Maragos


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