- Mark Harris (programmer)
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Mark J. Harris, a real-time computer graphics researcher for Nvidia, received a Ph.D. in 2003 from the University of North Carolina at Chapel Hill. His dissertation and the first of his several papers on computer graphics, "Real-Time Cloud Rendering and Simulation", proposed a real-time algorithm approximating Rayleigh scattering to realistically render clouds using 2-dimensional transparent billboards.[1]
Harris coined the term GPGPU, which stands for "General-Purpose computation on Graphics Processing Units". He founded the website GPGPU.org[2] in 2002, and he continues to maintain the site as of February 2010.
Since being hired by Nvidia, Harris has published several works in the field of real-time rendering and parallel algorithms, including an article for GPU Gems 2 on GPU-based fluid simulation.[3][4]
References
- ^ Real-Time Cloud Simulation and Rendering A Ph.D. dissertation by Mark J. Harris
- ^ General-Purpose computation on Graphics Processing Units - GPGPU.org
- ^ GPU Gems 2: Programming Techniques for High-Performance Graphics - Nvidia Developer Zone
- ^ Mark Harris' homepage
External links
Categories:- Video game programmers
- American computer programmers
- Living people
- University of North Carolina at Chapel Hill alumni
- American computer specialist stubs
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