Glossary of game theory

Glossary of game theory

Game theory is the branch of mathematics in which games are studied: that is, models describing human behaviour. This is a glossary of some terms of the subject.

Definitions of a game

Notational conventions

; Real numbers : mathbb{R} .; The set of players : mathrm{N} .; Strategy space : Sigma = prod_{i in mathrm{N Sigma ^i , where; Player i's strategy space : Sigma ^i is the space of all possible ways in which player i can play the game.; A strategy for player i : sigma _i is an element of Sigma ^i .; complements : sigma _{-i} an element of Sigma ^{-i} = prod_{ j in mathrm{N}, j e i} Sigma ^j , is a tuple of strategies for all players other than i.; Outcome space : Gamma is in most textbooks identical to - ; Payoffs : mathbb{R} ^ mathrm{N} , describing how much gain (money, pleasure, etc.) the players are allocated by the end of the game.

Normal form game

A game in normal form is a function:: .

Extensive form game

sigma _{-i} is a strategy au _i that maximizes player i's payment. Formally, we want:
forall sigma _i in Sigma ^i quad quadpi (sigma _i ,sigma _{-i} ) le pi ( au _i ,sigma _{-i} ).

; Coalition : is any subset of the set of players: mathrm{S} subseteq mathrm{N} .players. m in mathbb{N} is a "weak dictator" if he can guarantee any outcome, but his strategies for doing so might depend on the complement > forall a in mathrm{A}, ; forall sigma _{-n} in Sigma ^{-n} ; exist sigma _n in Sigma ^n ; s.t. ; Gamma (sigma _{-n},sigma _n) = a
Another way to put it is:
a "weak dictator" is alpha-effective for every possible outcome.
A "strong dictator" is eta-effective for every possible outcome.
A game can have no more than one "strong dictator". Some games have multiple "weak dictators" (in "rock-paper-scissors" both players are "weak dictators" but none is a "strong dictator").
See "Effectiveness". Antonym: "dummy".

; Dominated outcome : Given a preference "ν" on the outcome space, we say that an outcome a is dominated by outcome a is (strictly) dominated if it is (strictly) dominated by some other outcome.
An outcome a is dominated for a coalition S if all players in S prefer some other outcome to a. See also Condorcet winner.

; Dominated strategy : we say that strategy is (strongly) dominated by strategy au _i if for any complement strategies tuple sigma _{-i} , player "i" benefits by playing au _i . Formally speaking:
forall sigma _{-i} in Sigma ^{-i} quad quadpi (sigma _i ,sigma _{-i} ) le pi ( au _i ,sigma _{-i} ) and
exists sigma _{-i} in Sigma ^{-i} quad s.t. quad pi (sigma _i ,sigma _{-i} ) < pi ( au _i ,sigma _{-i} ).
A strategy σ is (strictly) dominated if it is (strictly) dominated by some other strategy.

; Dummy : A player i is a dummy if he has no effect on the outcome of the the complement of S, the members of S can answer with strategies that ensure outcome a.

; Finite game : is a game with finitely many players, each of which has a finite set of strategies.

; Grand coalition : refers to the coalition containing all players. In cooperative games it is often assumed that the grand coalition forms and the purpose of the game is to find stable imputations.

; Mixed strategy : for player i is a probability distribution P on Sigma ^i . It is understood that player i chooses a strategy randomly according to P.

; Mixed Nash Equilibrium : Same as Pure Nash Equilibrium, defined on the space of mixed strategies. Every finite game has Mixed Nash Equilibria.

; Pareto efficiency : An the possible outcomes of the game. See allocation of goods.

; Pure Nash Equilibrium : An element sigma = (sigma _i) _ {i in mathrm{N of the strategy space of a game is a "pure expected outcome. There are more than a few definitions of value, describing different methods of obtaining a solution to the game.

; Veto : A veto denotes the ability (or right) of some player to prevent a specific alternative from being the outcome of the game. A player who has that ability is called a veto player.Antonym: "Dummy".

; Weakly acceptable game : is a game that has pure nash equilibria some of which are pareto efficient.

; Zero sum game : is a game in which the allocation is constant over one player's gain is another player's loss. Most classical board games (e.g. chess, checkers) are zero sum.


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