- Content 2.0
Content 2.0 is a technology that turns a static (content rich)
web page on a web site into an interactive web page. This ability to interact with the web pages means that visitors to a Content 2.0 enabled web site can comment on the content that's on the Content 2.0 enabled web page/s, much the same as visitors/ viewers interact with the content on social networking and video sites.Content 2.0 facilitates 2-way communication between the webmaster and their web site visitors.
Technologies
One of the first technologies that qualifies as Content 2.0 is
Java applet s which allow users to add animation and other effects beyond HTML, including interactive animations and games. Java Applets were criticized as "too complicated and too slow." Flash was developed as an alternative to this and users account this as being "like developing a movie." Flash allows quick responsive animations and it has become the industry standard. An alternative to Flash,Silverlight is being developed byMicrosoft in order to compete with Flash and to further Microsoft's .NET framework. The purpose of Silverlight according to the official website is: "to deliver the next generation of .NET based media experiences and rich interactive applications for the Web." [ [http://silverlight.net/] ]HTML5
HTML5 is a new development in content in which may be referred to as Content 2.0 and in which has new Audio and Video tags which may serve to remove the dominance of plugins such as Flash in movies and other media. In addition HTMl5 supports the canvas element which integrates into JavaScript and provides methods to a built in canvas object which allow the user to create two dimensional animations similar in ability to Flash, allow there is no comparable IDE yet. Currently most web browsers support the Canvas Element, with exception to
Internet Explorer . Google has helped to develop Explorer Canvas which effectively allows animations in the web browser. [ [http://www.whatwg.org/specs/web-apps/current-work/] ]
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