Boom Blox

Boom Blox

Infobox VG
title=Boom Blox


developer=EA Los Angeles
publisher=Electronic Arts
designer=Steven Spielberg
composer=Mark Mothersbaugh
Albert Fox
John Enroth
Silas Hite
engine=
version=
released=Vgrelease|NA=May 6, 2008cite web|url=http://wii.ign.com/objects/892/892269.html|title= IGN: Boom Blox|publisher=IGN|accessdate=2008-05-14] |EU=May 9, 2008 [cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=3146|title=Boom Blox - First Screens Of Spielberg/EA Collaboration|last=East|first=Tom|date=2008-02-06|publisher=Official Nintendo Magazine|accessdate=2008-05-14] |JP=July 17, 2008 [cite web|url=http://www.nintendo.co.jp/wii/index.html|title=Nintendo Japan Official Wii Page|date=2008-06-25|publisher=Nintendo|accessdate=2008-06-25]
genre=Puzzle
modes=Single-player, multiplayer
ratings=vgratings|ESRB=E|PEGI=3+/4+|OFLCA=G|CERO=A
platforms=Wii, Mobile
media=Wii Optical Disc
requirements=
input=Wii Remote
resolution = 480pcite web|url=http://wii.ign.com/articles/872/872031p1.html|title=Boom Blox Review: Play it with friends and you won't want to put your Wii remote down|last=Casamassina|first=Matt|date=2008-05-06|publisher=IGN|accessdate=2008-05-16]
aspect ratio = 16:9

"Boom Blox" is a puzzle video game for the Wii console and mobile devices developed by EA Los Angeles in conjunction with film director Steven Spielberg. [cite web|url=http://kotaku.com/gaming/e307/ea-confirms-spielberg-games-276790.php|title=EA Confirms Spielberg Games|last=Crecente|first=Brian|date=2007-07-10|publisher=Kotaku|accessdate=2008-05-14] The game was released on May 6, 2008, in North America and on May 9, 2008, in Europe.

The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. "Boom Blox" features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action.cite web|url=http://www.videogamer.com/wii/boom_blox/preview-909.html|title=Boom Blox Interview|last=Yin-Poole|first=Wesley|date=2008-05-02|publisher=Videogamer.com|accessdate=2008-05-14] cite web|url=http://www.eurogamer.net/article.php?article_id=139278|title=Boom Blox Review|last=Gibson|first=Ellie|date=2008-05-12|publisher=Eurogamer|accessdate=2008-05-16]

The game has over 300 single-player levels as well as over 100 cooperative and competitive multiplayer levels.cite web|url=http://www.gamespot.com/wii/puzzle/pqrs/review.html?sid=6190544|title=Boom Blox for Wii Review|last=Thomas|first=Aaron|date=2008-05-07|publisher=GameSpot|accessdate=2008-05-15] cite web|url=http://wii.gamespy.com/wii/electronic-arts-steven-spielberg-project-2/873800p1.html|title=Boom Blox Review|last=Theobald|first=Phil|date=2008-05-13|publisher=Gamespy|accessdate=2008-05-16] Additionally, there is a mode that allows players to create their own levels and share them with people added to their Friend Code list via WiiConnect24.cite web|url=http://videogames.yahoo.com/wii/boom-blox/review-1210112|title=Spielberg's explosive puzzle game knows what boys like|last=Chick|first=Tom|publisher=Yahoo! Games| date= 2008-05-06|accessdate=2008-05-14]

A demo was produced for Coca-Cola's Coke Zone promotion, which is a promotion in which consumers in the UK can use codes on Coca-Cola and Diet Coke bottles to collect points. The full game is also available for a certain amount of points.cite web|url=http://www.cokezone.co.uk/loyalty/loyalty.jsp?page=gotoProduct&id=prod340011|title=Coke Zone Boom Blox demo page|date=2008-06-16|publisher=cokezone.com|access date=2008-06-16]

Gameplay

"Boom Blox" has been described as Jenga meets "Tetris Blast", "Breakout", "Duck Hunt", and Lego. [cite web|url=http://wii.ign.com/articles/803/803651p1.html|title=E3 2007: 'Blocks' Eyes-on|last=Kolan|first=Patrick|date=2007-07-11|publisher=IGN|accessdate=2008-05-14] Gameplay emphasises reflexes, dexterity, and problem-solving skills.cite web|url=http://www.gametap.com/articles/gamereviews/boom_blox_wii-05062008|title=Boom Blox (Wii): Steven Spielberg can make movies, but can he make games?|last=Jongewaard|first=Dana|date=2008-05-06|publisher=GameTap|accessdate=2008-05-15] It features a physics model that ensures the blocks collapse realistically, and also measures the velocity at which an object is thrown, recognising three distinct speeds.cite web|url=http://www.1up.com/do/reviewPage?cId=3167698&p=44|title=Boom Blox: An explosively good time|last=Suttner|first=Nick|date=2008-05-06|publisher=1UP.com|accessdate=2008-05-16] In the game, players use the Wii Remote to manipulate bowling balls, baseballs, laser guns, and water hoses in order to knock over structures made of blocks. Alternately, they use the Wii Remote to grab blocks in Jenga-style gameplay, taking care to remove a minimum number of blocks without toppling the precariously stacked tower.cite web|url=http://blog.wired.com/games/2008/05/review-spielber.html|title=Review: Spielberg's Boom Blox Rocks|last=Kohler|first=Chris|date=2008-05-06|publisher=Wired|accessdate=2008-05-16]

There are different kinds of blocks in the game such as gem blocks, blocks with point values attached, explosive blocks that detonate on contact, vanishing blocks that disappear when struck, wood blocks, and steel blocks. Just as the type of blocks with which the player must contend changes as the player progresses, so do the tactics for completing the level. The player might have to avoid letting blocks with negative point values attached fall while destroying blocks with positive point values attached. In another level, the player might have to set off a series of explosions and domino reactions that target a structure's weak point or ricochet shots off multiple structures in order to destroy the blocks, all with a limited number of projectiles. Different types of blocks possess different physical properties; their mass and the amount of friction they exert alter the way they will respond to contact.

Adventure and Explore modes

The Adventure and Explore modes are the single-player portion of "Boom Blox", constituting over 300 levels. As the player progresses, he or she is challenged with time limits or a limited number of projectiles with which to complete the levels. Each level also challenges the player to get a gold medal, though achieving a bronze medal is all that is required to reach the next level.

Adventure mode is story-based and offers character-driven scenarios that involve defending forts or the various domino-shaped characters from enemy attacks and guiding these characters by clearing the path in front of them as they walk. Explore mode presents puzzle-based objectives that focus on different groups of skills, allowing the player to discover the basic mechanics of the game.cite web|url=http://www.g4tv.com/xplay/reviews/1775/Boom_Blox.html|title=Boom Blox|last=Manuel|first=Rob|date=2008-05-06|publisher=X-Play|accessdate=2008-05-16]

Party mode

In addition to single player, there are also over 100 cooperative and competitive multiplayer levels available in Party mode that can be played by up to four people on one screen, by taking turns, and on a split screen. Cooperative play involves destroying or building structures together with friends and family while competitive play involves playing against others to accumulate the highest scores by destroying blocks with positive point values attached or attacking the opponent's castle to destroy their gem blocks within.

Create mode

Create mode is a built-in level editor that can be used to create or modify multiplayer and single-player levels. [cite web|url=http://www.computerandvideogames.com/article.php?id=168078|title=E3: Spielberg's Wii game Blocks revealed|last=Bishop|first=Stuart|date=2007-07-13|publisher=CVG|accessdate=2008-05-14] These levels are designed using different types of blocks unlocked by playing through the single-player Explore mode. The player can alter the size, height, and width of the blocks, clone them, and assign them attributes such as point value or type. Then, the user-created levels can be played or sent to people added to the player's Friend roster via WiiConnect24.

Development

In 2005, it was announced that Steven Spielberg and Electronic Arts would be collaborating to create three new video game titles. Many were surprised when, in July, 2007, EA announced that their first collaboration of the three would be "Boom Blox", a puzzle game for Wii. Spielberg explained the unexpected choice, stating that "I really wanted to create a video game that I could play with my kids."

Initially, the game was to support headtracking: the repositioning of the virtual in-game camera in relation to player's position in the room. The feature, which was to require two Wii Remotes and an LED headset, was to be included as an easter egg. [cite web|url=http://www.joystiq.com/2008/02/21/gdc08-boom-blox-to-include-head-tracking-seriously|title=GDC08: Boom Blox to include head tracking. Seriously|last=Miller|first=Ross|date=2008-02-21|publisher=Joystiq|accessdate=2008-05-14] However, on April 15, 2008, EA announced that the headtracking feature had been cut from the game. [cite web|url=http://www.joystiq.com/2008/04/15/head-tracking-feature-pulled-from-boom-blox|title=Head-tracking feature pulled from Boom Blox|last=Stern|first=Zack|date=2008-04-15|publisher=Joystiq|accessdate=2008-05-14]

During development, the focus was on creating a video game specifically for Wii, but senior producer Amir Rahimi has indicated that "Boom Blox" may be ported to other consoles in the future.

Reception

VG Reviews
width = 25em
XPlay = 5/5
IGN = 8.1
1UP = A+
Game Revolution = B+
GameTrailers = 8.6
NP = 8/10
GSpot = 7/10
ONM = 90%
GameZone = 9/10 [cite web|url=http://wii.gamezone.com/gzreviews/r34664.htm |title=Boom Blox Review |accessdate=2008-06-12 |author=Stephen Woodward |date=2008-05-27 |publisher=GameZone]
GRadar = 9/10
GI = 8.5/10
N-Europe = 9/10
MC = 85 (56 reviews)cite web | title=Boom Blox | publisher=Metacritic | url=http://www.metacritic.com/games/platforms/wii/boomblox |accessdate=2008-05-12]
GR = 87% (31 reviews)cite web | title=Boom Blox Reviews | publisher=Game Rankings |url=http://www.gamerankings.com/htmlpages2/941974.asp |accessdate=2008-05-06]
"Boom Blox" received many positive reviews with aggregate scores of 85/100 from Metacritic and 85% from Game Rankings. N-Europe gave the game a 9/10 score, praising its "amazing replay value" and its "ingenious puzzles". [Cite web | url=http://n-europe.com/review.php?rid=372 | title=Wii Review: Boom Blox | publisher=N-Europe | first=João| last=Lopes| date=2008-05-10 | accessdate=2008-05-27] Electronic Gaming Monthly out of three scores gave it an A+, an A, and an A-, stating it as "immensely accessible, wonderfully tactile, and stands as one of the best uses of 3D space."

"Boom Blox" sold 60,000 copies during its first month of availability in the United States, according to the NPD Group. [cite web|url=http://www.gamedaily.com/articles/news/wii-thirdparty-struggles-highlighted-by-may-npd/?biz=1 |title= Wii Third-Party Struggles Highlighted by May NPD|last=Brightman|first=James|date=2008-06-13|publisher=GameDaily|accessdate=2008-06-16] EA CEO John Riccitiello says that the game met internal expectations, though certain analysts assert that they expected the game to sell more. [cite web|url=http://www.gamedaily.com/articles/news/ea-satisfied-with-initial-boom-blox-sales/?biz=1 |title=EA Satisfied with Initial Boom Blox Sales|last=Brightman|first=James|date=2008-06-17|publisher=GameDaily|accessdate=2008-06-18] EA revealed that "Boom Blox" sold over 450,000 copies during their first fiscal quarter and "continues to sell well". [ [http://www.gamesindustry.biz/articles/ea-reveals-40-games-in-development-for-wii-and-ds] ]

References

External links

* " [http://www.ea.com/boomblox/ Boom Blox] " at Electronic Arts


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