- Large Animal Games
Infobox Company
company_name = Large Animal Games
company_
company_type = Privately Held
foundation = 2001
location_city = New York City
location_country = USA
location = 115 W. 29th St., 11th floor; New York, NY 10001
key_people = Wade Tinney, Josh Welber, Brad Macdonald
industry = Online/Video Games Developer/Distributor
products = Games (See List)
homepage = [http://www.largeanimal.com/ http://www.largeanimal.com]Large Animal Games is an independent casual game developer based in New York City, New York founded in January 2001 by Wade Tinney and Josh Welber. Both partners are graduates of the MFA program in interactive design at
Parsons School of Design in New York City. [cite web| last =
first =
authorlink =
coauthors =
title = Advisors
work =
publisher = Casual Connect
date =
url = http://seattle.casualconnect.org/advisors.html
format =
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accessdate = 2007-07-19] Large Animal has made about 60 games; puzzle games, celebrity name games, role-playing games, action games, and word games for clients. The name comes from the company's general love of animals.Future development includes "
RocketBowl " for theXbox 360 game console, as well as new client games. [ cite web| last =
first =
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title = RocketBowl
work =
publisher = Joystiq
date = 2007-04-22
url = http://www.joystiq.com/2007/05/01/d3-brings-puzzle-quest-and-friends-to-xbla/
format =
doi =
accessdate = 2007-07-19 ]Games
Large Animal has developed client games and also produced its own titles. The more notable releases are:
* "AlphaQueue"
* "Fashion Solitaire"
* "RocketBowl "
* "Snapshot Adventures"
* "TeamUP"
* "Unipong"
* "Bricktopia"Large Animal currently develops Flash based
widget games called Playwidgets and has a collection of web versions of its PC games. Some web versions are limited releases of the regular games, while others are modified to work in a web browser.CAS Framework
Create and Share
Framework is currently under development. This framework is designed to support a variety of games, created in Flash, that allow for the player to create their own game objects. Once a game object is created the player can use it in the game right away, send it to a friend via email, and submit it to the public gallery for other players of the game to use. CAS will provide some resources like server and database access to encourage 3rd party development.The current iteration of CAS power Large Animal's Playwidgets, which also serve as a testbed for the framework.
References
External links
* [http://www.largeanimal.com Official website]
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