- Echochrome
Infobox VG
title=
caption=
developer= SCE Japan Studio
publisher=Sony Computer Entertainment
distributor=
designer=
composer=Hideki Sakamoto
series=
engine=
version=
released=UMD
vgrelease|JP=March 19, 2008cite web|url=http://ps3.ign.com/objects/949/949613.html|title=IGN: Echochrome|accessdate=2008-03-24] |AUS=July 17, 2008 [cite web|url=http://nz.playstation.com/games_media/games/psp/e/echochrome.jhtml|title=nz.playstation >> echochrome|accessdate=2008-05-09] |EU=July 4, 2008 [ [http://uk.playstation.com/games-media/games/detail/item99986/echochrome/ PlayStation Games & Media - echochrome ] ]PlayStation Store
vgrelease|NA=May 1, 2008 [cite web|url=http://blog.us.playstation.com/2008/04/30/echochrome-arrives-tomorrow/|title=PlayStation.Blog >> echochrome arrives tomorrow!|accessdate=2008-04-30] |EU=July 10, 2008 [http://uk.playstation.com/games-media/games/detail/item99912/echochrome/ PlayStation Games & Media - echochrome ] ]
genre= Puzzle
modes=Single-player
ratings=
platforms=PlayStation 3 ,PlayStation Portable
media=Download ,UMD
requirements=
input=
resolution =1080p nihongo|"Echochrome"|無限回廊|Mugen Kairō|lit. "Infinite Corridor" is a puzzle game created by Sony's JAPAN Studio, which is available forPlayStation 3 from thePlayStation Store and forPlayStation Portable (PSP) on eitherUMD or from the PlayStation Store. Gameplay involves amannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied byOscar Reutersvärd 's impossible constructions. This concept is inspired byM. C. Escher 's artwork. [Cite web | url=http://blog.us.playstation.com/2008/04/30/echochrome-arrives-tomorrow/ | title=echochrome arrives tomorrow! | publisher=SCEA | date=2008-04-30 | accessdate=2008-04-30] The game is based on theObject Locative Environment Coordinate System developed byJun Fujiki —an engine that determines what is occurring based on the camera's perspective.The game was first announced at
E3 2007. [Cite web | url=http://www.joystiq.com/2007/07/11/sony-announces-echochrome/ | title=Sony announces Echochrome | publisher=Joystiq | last=Stern | first=Zack | date=2007-07-11 | accessdate=2007-08-13] The game was released in Japan onMarch 19 2008 on UMD and for download on the PlayStation Store with a demo released on the Japanese PlayStation Network onMarch 6 2008 . The North American release of "Echochrome" is only available on the PlayStation Network. [cite web|url=http://blog.newsweek.com/blogs/levelup/archive/2008/04/03/where-will-echochrome-fit-in-your-gaming-menu.aspx|title= Could You Use Some Echochrome in Your Diet? Level Up Examines Where This Clever Puzzle Meets Platform Title Might Fit in Your Gaming Menu.] A demo was released in North America onApril 24 2008 . It was followed by the full version onMay 1 2008 . [Cite web | url=http://www.ps3fanboy.com/2008/05/01/american-psn-store-update-for-may-1st/ | title=American PSN Store update for May 1st | publisher=Weblogs Inc. | last=Alexander | first=Jem | date=2008-05-01 | accessdate=2008-05-09]Updates that rotate the set of user created levels occur periodically. [Cite web | url=http://www.ps3fanboy.com/2008/05/08/this-weeks-echochrome-user-levels/ | title=this-weeks-echochrome-user-levels | publisher=
Weblogs Inc. | last=Yoon | first=Andrew | date=2008-05-08 | accessdate=2008-05-09] [Cite web | url=http://kotaku.com/387504/bonus-echocrome-levels-up-for-a-limited-time-only | title=Bonus Echocrome Levels Up For A Limited Time Only | publisher=Kotaku /Gawker Media | accessdate=2008-05-09]The Asian versions of the game were released on UMD and contain 96 levels.Fact|date=May 2008 North American versions are available only by download, and contain 56 levels.The game was released as a UMD in Europe on
July 4 2008 , with 315 levels. It was then released as a download in Europe, with 56 levels, onJuly 10 , which was dubbed "Echochrome Micro".Gameplay
"Echochrome" requires the player to control a moving character - which resembles an articulated wooden artist's manequin - to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The locations to be visited are marked by shadows ('echoes') of the moving character. When the last marked position has been visited, one further echo appears which must be reached in order to complete the level: scoring is simply a matter of timing completion of each level (or a 'course' containing several levels).
However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner which keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself).
The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently obscures the gap or obstacle from view. Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other.
Although the character cannot step off the surface of a shape, there are certain points where it may jump off or fall. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. This behaviour forms one of the most compelling aspects of the game because the player must deliberately interpret the three dimensional world as if it were two dimensional in order to determine where the character will land.
Audio
The music of Echochrome was composed by
Hideki Sakamoto at the Tokyo-based sound design company Noisycroak. Most songs on the game score consist of a string quartet including two violins, a viola and a cello. However, three tracks include operatic vocals by singer Rumiko Kitazono. These are the opening themes to the Playstation Portable and Playstation 3 versions of the game, plus an additional theme that is unique to the soundtrack album.cite web | author=Jeriaska | date=2008-05-31 | title=Sound Current: Echochrome | publisher=Siliconera | url=http://www.siliconera.com/2008/05/31/sound-current-echochrome/ | accessdate=2008-07-20]Team Entertainment published the original soundtrack to "Echochrome" (無限回廊 オリジナルサウンドトラック) on May 21, 2008 under the catalog number KDSD-00209. The performers included Hitoshi Konno (1st violin), Nagisa Kiriyama (2nd violin), Kazuo Watanabe (viola) and Ayano Kasahara (cello).cite web | author=seanne | date=2008-4-02 | title=Echochrome Original Soundtrack | publisher=
VGMdb | url=http://vgmdb.net/db/albums.php?id=7811/ | accessdate=2008-07-20] The composer had originally considered naming the game's individual tracks after philosophical terminology to match the title's abstract qualities, but later decided to use prime numbers so as not to color the songs with subjective interpretations.cite web | author=Jeriaska | date=2008-06-11 | title=Sound of Echochrome: Hideki Sakamoto Interview | publisher=Siliconera | url=http://www.siliconera.com/2008/06/11/sound-of-echochrome-hideki-sakamoto-interview/ | accessdate=2008-07-20]ee also
*
List of PlayStation Network games References
External links
* [http://www.jp.playstation.com/scej/title/mugen/ Official Website (Japanese)]
* [http://tserve01.aid.design.kyushu-u.ac.jp/~fujiki/ole_coordinate_system/index.html OLE Coordinate System]
Wikimedia Foundation. 2010.