- Théah
Théah is the fictional world created in the 7th Sea Roleplaying Game and 7th Sea Collectible Card Game, created by
John Wick andJennifer Wick , released byAlderac Entertainment Group . It is based on an alternate version ofEarly Modern Europe with nations matching different periods and legends. There is also a heady undercurrent ofSecret Societies based on real world and fictional sources.Nations of Théah
* Avalon - The
England of Théah is based equally onElizabethan England and theArthurian legends. Queen Elaine rules the Three Kingdoms (Avalon, Innismore, and the Highland Marches) from the mystical city of Carleon using the symbol of the Graal to represent her unified rule.* Castille - The
Spain of Théah is the stronghold of the Vaticine church (moreGnostic thanCatholic ) where the masked El Vago fights the injustice of theInquisition .* Eisen - The Seven Kingdoms of Théah's equivalent to the various nation-states that would become
Germany were once united into aHoly Roman Empire but now lie war-torn and divided after a religious-based civil war equivalent to theThirty Years' War .* Montaigne - The
France of Théah was home to the decadent empire of the gloriousSun King Leon Alexandre du Montaigne but now having gone through the throes of a bloodyFrench Revolution in the firstrepublic in Theah.* Ussura - The icy parable of
Russia lies on the brink of modernisation and the transition from the iron grip of the Gaius (likeIvan the Terrible ) to the reformation ofCatherine the Great .* Vendel - The Dutch and
Scandinavia n cultures are in schism between the merchant Guilds and the ancient warrior traditions of the Vestenmannavnjar (Vikings ).* Vodacce - The Italian city-states are represented by the fracture and fractious islands of the scheming Merchant Princes all following the tenets of the Great Game.
* Cathay - Théah's parallel to
China and theOrient is separated from the rest of the world by the mysterious Wall of Fire.* The Crescent Empire contains sand, scimitars and other archetypal
Middle East ern fare.ecret Societies
* The Knights of the Rose & Cross - A mixture of the
Knights Templar with theRosicrucians and a touch of the Masons, they try to inspire the populace with their heroic deeds.* Die Kreuzritter - The Black Crosses are the successors to the
Teutonic Knights who fought in theCrusades and now fight a shadowy war against an alien threat.* Explorer's Society - The archaeologists and explorers of Théah are for any budding
Indiana Jones as they explore the ancient Syrneth cultures that pre-date mankind.* Invisible College - Based on the real world association of scholars that became the
Royal Society they work in secret due to the rise of theInquisition .* Los Vagos - The followers of El Vago (
Zorro ) help to uphold justice and freedom in Castille under the persecution of theInquisition * The Rilasciare - Seen as small collections of anarchists and troublemakers, the group is far older and more organised than anyone realises.
* Sophia's Daughters - Descendants of an ancient
Sidhe bloodline, the group are secret guardians of Théah with powers of foresight and manipulation.* Novus Ordum Mundi - The evil overlord club is a collection of some of the most villainous members of Théan society who have schemed and manipulated for many centuries.
* The Rye Grin - A new organization founded during the Montaigne Revolution trying to save innocents from the guillotine.
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