- Frank Nielsen
Infobox_Scientist
name = Frank Nielsen
| caption =
birth_date =
birth_place =Pas-de-Calais, France
death_date =
death_place =
residence = JAPAN
nationality = french
field =computer scientist
work_institution = Sony Computer Science Laboratories
doctoral_advisor = Jean-Daniel Boissonnat
doctoral_students =
known_for = He is best known for his work incomputational geometry ,computer vision ,machine learning , andcomputer graphics
prizes = Elsevier ECAI 2006, Nicograph 2000
religion =
footnotes =Frank Nielsen (born
1971 ) is acomputer scientist at the Sony Computer Science Laboratories Inc, Tokyo, Japan.Biography
Frank Nielsen is a researcher of the Fundamental Research Laboratory of Sony Computer Science Laboratories (Sony CSL FRL for short). He received a Bachelor's (arithmetic topic: Continued and multi-continued fractions with Professor P. Kornerup) and Master's (geometry topic: Output-sensitive algorithms in computational geometry with Professor Boissonnat) in computer science from École Normale Superieure (ENS) of Lyon (France) in 1992 and 1994 respectively, where I studied among others parallel algorithms (yes, in the early nineties parallel computing was trendy and we were lucky to get our hands on Connection machines CM2, transputers, etc. Today, we are more P2P or grid computing-oriented in the industry). He then focused on computational geometry at INRIA (research unit of Sophia-Antipolis) under the supervision of Professor Jean-Daniel Boissonnat. He obtained his Ph. D. on "Adaptive Computational Geometry" ("Algorithmes géométriques adaptatifs" in french) in 1996 from the University of Nice (France). As a civil servant of the University of Nice, He gave lectures at the engineering schools ESSI and ISIA (École des Mines de Paris). In 1997, He served army as a scientific member ("scientifique du contingent" in french) in the computer science laboratory of École Polytechnique (LIX). In 1998, He joined Sony Computer Science Laboratories, Tokyo (Japan). His current research interests include computational geometry, vision, graphics, optimization and learning.
Research interests
His
Erdős number is 3.
=Awards and honours=
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