Conqueror (online game)

Conqueror (online game)

Infobox Game
title = Conqueror
subtitle =
image_link =
image_caption =
designer =
illustrator =
publisher = Juggleware
players = 1 to 16
ages =
setup_time = < 1 minute
playing_time = 30 minutes to 4 hours
random_chance = Medium
skills = Tactics, Strategy, Diplomacy
footnotes =
bggid =
bggxrefs =

Conqueror is an online conquest game from Juggleware, an independent game developer. In the game, a player takes control of a certain nation based on the European map, and plays against either AI or other players online to control Europe. Play is fairly simple, but mastery is next to impossible.

Introduction

The game is set at the end of the first millennium in Europe. The continent is divided into many small provinces.

The player begins as one province, or area, of the map. The starting province is the faction's capital. The player can then create armies, fortifications, farms, culture, or levy taxes to make his faction more powerful and try to take over "rebel" factions, those that don't belong to another player, or start a war with a different faction. The more provinces that a player controls, the more powerful that player is, in general. The quality of the provinces is more important than the quantity, however, as provinces with higher populations and culture ratings will have a much higher output than those with less. A higher output means that the province will make more money in taxes, recruit troops faster, build farms faster and advance culture faster. In general, they will build faster.

How to Play

The quick rules can be found here, with a full set and explanation on the [http://www.conquerorgame.com/ official website] .

* The red numbers in your province represent the number of armies you have
* To move armies, you click the province you want the armies to move from, then either shift-click the one you want to move to, or drag to the province you want to move to. Moving into a settlement that you don't control is considered an attack. If the attack is successful, you will control the province.
* There are production types. You can see these types on the grey bar on the left side of your screen. You can change these by pressing the "change" button next to the production type. You can also speed up production by purchasing the production for the specified amount of gold under the "buy" button. They are
** Build Farms- Will increase the population of the province by 10,000 peasants. The more peasants you have, the more they can build in a turn.
** Advance Culture- Will help your peasants to build things more quickly.
** Build armies- Should be self-explanatory.
** Send diplomat- Will make the peasants in the province more loyal, along with all surrounding settlements.
** Build fortification- Will give your province a defensive bonus if attacked.
** Levy Taxes- You will gain the specified amount of gold at the end of the turn.
* The long-term goal of the game is to conquer every province on the map.
* If you lose your capital, you lose control of your treasury and you will have no money and no way to collect money. The capital can however be retaken.
* Provinces can rebel if the peasants are unhappy and the military presence in the province is not sufficient to keep rebels under control. Provinces can also rebel to join your faction if your influence there is greater than that of the current ruler.
* A province can support a number of armies equal to the population number without a support cost. For example, if the province has 80,000 peasants, then 8 armies can be stationed there free of cost. Additional armies have a support cost proportional to the number of armies and the distance from the capital.
* Armies are paid in winter. The more armies there are, and the further away they are, the more they must be paid. You can see how much they have to be paid from the "info" button below the yellow box on the left side of the screen, which also shows current annual income (ie from taxes).
* If armies aren't paid in winter, they desert.
* If there is no path from the capital to the provinces, then the armies in those provinces are cut off from supply lines and so will desert in winter.
* Fortifications improve defence for the province. Forts give a 50% bonus, keeps a 100% bonus and castles give a 200% bonus to defence. So if there are 10 armies in a province with a castle, it would be as though there were 30 armies if the province were attacked.

External links

* [http://www.conquerorgame.com/ Official Site]
* [http://www.juggleware.com/ Developer's Site]


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