- Fantasy Interactive Scenarios by Telephone
In 1989, UK games designer
Steve Jackson launched the world's first telephone adventure game: F.I.S.T. (Fantasy Interactive Scenarios by Telephone). The product was aradio drama version of his popularFighting Fantasy novels, and the outcome of the story could be affected by choices the user made. A free starter pack could be ordered by sending aSASE to the game creators.The game was played with a touch-tone telephone. Players could register over the phone and create a character, which could be saved and restored the next time the player called. The game played like a
dungeon crawl with sound effects and voice-overs illustrating the adventures of the character. Combat consisted of the player being read a description of what their opponent was doing, and pushing a key combination to cast a spell to combat it. The game could be saved and quit at any time by pushing 9, and the last message could be repeated by pushing 0.Although a solo-game, players could hear high scores of other players, and actual gold coins were awarded monthly to the players who did the best. [ [http://www.fightingfantasygamebooks.com/material_fist.htm "Fighting Fantasy Material"] ] [ [http://www.gamebooks.org/show_series.php?id=583 Scan of an ad for the game] ]
Notes
External links
* [http://fightingfantasy.wikia.com/wiki/F.I.S.T. F.I.S.T. Article] at [http://fightingfantasy.wikia.com/wiki/Main_Page Titannica] the Fighting Fantasy Wiki hosted by
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