- Space Fighters
Infobox RPG
title= Space Fighters
image_link =
image_caption = Note the passing similarities between "Space Fighters" and a small sci fi movie from the 1970s
designer=Michael Scott Kurtick
publisher= Self Published
date= 1978
genre=Space combat
system= Custom
footnotes=Space Fighters was an unauthorized
Star Wars board game published in 1978 by M. S. Kurtick. [http://www.boardgamegeek.com/game/7201] Kurtick was best known for co-writing theStar Fleet Battle Manual (which itself was an unauthorized Star Trek game). [http://members.cox.net/mboone5/Period_ScFi.txt] Nothing about the game came right out and said "Star Wars" blatantly but the game's premise, goal, and art work all featured strong Star Wars ties.Space Fighters was a two person game involving combat between cardboard chits representing Imperial and Rebel fighters. The game was played out upon a hex map which overlaid a giant space station surface complete with trench and gun turrets. Production quality was low. It came packaged in a ziplock baggie. The map art was black and white. The thin chits were monochrome cardboard with black top-down silhouettes of fighters that looked remarkably like TIE fighters (called a Type III fighter in the game), Vader's bat-winged advanced prototype (a Type IV fighter), and Rebel X-Wing (a Type I fighter) and Y-Wings (a Type II fighter), and the Millennium Falcon (called the "Pirate ship" in the game rules, which also makes a 11th hour appearance above the "Imperial Death Ship Station"). [http://www.boardgamegeek.com/image/266783] The goal of the Rebel side was to maneuver a craft to the trench on the map and fire a torpedo down the exhaust port. The job of the Imperials was to stop this.
Each side also had one magic-using pilot who could exert a certain "force" and receive combat and movement bonuses. The Rebel side's Red 5 fighter with an X-wing design got a bonus. The bat-winged fighter got the bonus for the Imperial side.
At the heart of the game was its tactical fire-and-movement rules. Combat and movement took place simultaneously. Each side had to write down on a program sheet changes in altitude, direction, and speed. Planned movements were then revealed and implemented. Different fighters had different speeds, climbing/descent ratings, and turn ratings.
The game was never sold commercially, no doubt owing to the legal troubles that might entail. However, for a summer or two it was a popular find at fantasy and science fiction gaming conventions, sold more or less under the table by various dealers.
Despite the cheap quality and the game's thematic fencing sitting, the game was regarded as quite fun to play, capturing the fun of Star Wars space fighter combat.
References
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