- Bubble Bobble Double Shot
Infobox VG
title = Bubble Bobble Double Shot
developer = Dreams
publisher = Rising Star Games
release =
genre =Platform game ,Action game
modes =Single player , Co-operativemultiplayer
platforms =Nintendo DS
input =D-pad , buttons"Bubble Bobble Double Shot" is a game in the
Bubble Bobble series for theNintendo DS . It was released inEurope andAustralia inMarch 2007 byRising Star Games . It was released byIgnition Entertainment in North America on February 26, 2008. [cite web | title = Who's Making Games for Nintendo Systems? Everyone! | publisher = Nintendo | date =2007-10-11 | url = http://www.nintendo.com/whatsnew/detail/4PPg7G1t2Qccq9eNUX13MWB5LiOwAHzF | format = HTML | doi = | accessdate = 2007-12-03]Plot
The story involves Bub and Bob visiting their cousin Bubu (an orange bubble dragon) and their grandfather. In the attic of their house, they find a treasure map. They decide to explore the island that Bubu resides on to search for treasure.
Gameplay
The gameplay uses similar mechanics to the original
Bubble Bobble game - the standard way to kill enemies is as usual: blowing a bubble to trap them and then popping the bubble before they can escape. Each stage is laid out over the Nintendo DS's dual screens, so there is no scrolling.One of the newest features of Double Shot is the color scheme. Players can switch between Bub, Bob and Bubu on the fly, with each character shooting a different color bubble. As usual, Bub shoots green bubbles, Bob shoots blue bubbles and Bubu shoots red bubbles. However, a gameplay change is that some enemies can only be attacked by a bubble of a specific color, while others require being trapped by two bubbles of different colors.
Every 10 levels, there is a boss stage, and there are 100 stages in all.
If a player loses all their lives, they must successfully complete a touch screen minigame in order to continue.
The game also supports co-operative multiplayer for multiple DS cards, for up to three players.
Reception
The UK nintendo magazine,
ONM , criticized the game for lack of seriously new gameplay features, rendering mechanics such as the ability to switch between Bub, Bob and Bubu, and stated that completing a minigame in order to pass a game over was completely pointless; ONM gave the game 40%. [Citation | title = | journal = Official Nintendo Magazine | issue = 14| year = 2007] It has also been criticized in all countries for not having a save feature, aside from keeping high scores.References
External links
* [http://ds.ign.com/objects/866/866968.html Article] at
IGN
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