- Turbo Prop Racing
Infobox VG| title = Turbo Prop Racing
developer =SCE London Studio
publisher = SCEA
designer =
engine =
released = flagicon|USJune 30 1998
flagicon|JapanJuly 16 1998
flagicon|EUOctober ,1997
genre = Racing
modes =Single player ,Multiplayer
ratings = ESRB: Everyone (E)
platforms =PlayStation
media =CD-ROM
requirements =
input ="Turbo Prop Racing" (titled "Rapid Racer" in Europe and Japan) is a
racing game released for theSony PlayStation in 1998. In the game, the player takes control of aMotorboat and races around six different courses: AMiami Beach -style track, a course running throughUtah 's mountains, a track set in theArctic , a course set inCanada 's mountains, a stream running through anAfrican village, and a lava field. Eventually, all six tracks can be raced backwards, mirrored, as well as set at night time.By winning championships and completing bonus rounds (unlocked by collecting various icons during a race), players can unlock money which they can use to either upgrade their
motorboat or buy a higher-powered one.Trivia
* Turbo Prop Racing was significant in that it was one of the first
PlayStation games to take full advantage of theDualShock controller; not only did the game allow steering with the analog sticks, but the game also vibrated constantly. The intensity of the vibrations also depended on what type of water you were in; calm rapids meant low vibrations, while heavier rapids gave high vibrations.
* One of the game's biggest selling points was that it ran at 60Frames per second . However, in order for the game to run at that frame rate on the original PlayStation, track detail and textures had to be sacrificed. Additionally, the frame rate lowered to 30 frames per second during 2-player splitscreen.
* After you reached a certain point in the game, players could unlock aRandom Number Generator . This feature allowed the player to select from a large number of tracks besides the normal six. Players could either allow the generator to randomly create a number (which corresponded to a certain track) or manually input their own. While this feature sounded like it gave a staggering amount of tracks, in reality all these randomly-generated tracks were basically empty aside from water and walls and as such, many of the tracks tended to run together.
* A code causes the game to replace themotorboat s withDucks .
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