- Shader lamps
Shader lamps is a
computer graphic technique used to change the appearance of physical objects. The still or moving objects are illuminated, using one or morevideo projector s, by static oranimated texture orvideo stream .A 3D graphic rendering software is typically used to compute the deformation caused by the non perpendicular, non planar or even complex projection surface.
Complex objects (or aggregation of multiple simple objects) create self shadows that must be compensated by using several projectors.
The objects are typically replaced by neutral color ones, the projection giving all its visual properties, thus the name shader lamps.
The technique can be used to create a sense of
invisibility , by rendering transparency. The object is illuminated not by a replacement of its own visual properties, but by the corresponding visual surface placed behind the object as seen from an arbitrary viewing point.ee also
*
Projection augmented model External links
* [http://www.cs.unc.edu/~raskar/Shaderlamps Shaderlamps.com]
* [http://www.merl.com/papers/docs/TR2001-21.pdf Mitsubishi Electric Research Laboratories, Shader Lamps, Ramesh Raskar, Greg Welch, Kok-lim Low, Deepak Bandyopadhyay, June 2001] (PDF)
* [http://doi.ieeecomputersociety.org/10.1109/MCG.2007.21 IEEE Computer Society January/February 2007 (Vol. 27, No. 1) pp. 90-96, The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency Frank Nielsen, Sony Computer Science Laboratories]
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