- Audiokinetic
Infobox Company
company_name = Audiokinetic, Inc.
company_
company_type = Corporation
foundation =2000
location_city = flagicon|CANMontreal ,Quebec
location_country =Canada
key_people = Martin H. Klein,
Simon Ashby,
Nicolas Michaud,
Eric Bégin
industry =Software
products =Wwise
homepage = [http://www.audiokinetic.com www.audiokinetic.com]Audiokinetic Inc. is a Canadian software company based in
Montreal , Quebec that develops audio solutions for the video game industry. By streamlining production, Audiokinetic's middleware allowssound designer s and audio programmers to create more immersive environments.Wwise, Audiokinetic's integrated audio pipeline solution, sets new standards in audio production. This middleware is intended to increase productivity and simplify the development process.
History
Audiokinetic was founded in 2000 by Martin H. Klein, a veteran of the music, film, and gaming industries. Klein understood that, in order to provide truly immersive gaming experiences, audio development for games would have to match audio production for film and that, to produce film-quality audio, game developers would need smarter tools. In response to what he knew was a real industry need, Klein pioneered Wwise, the integrated audio authoring tool that puts power in the hands of audio creators.
To take Wwise from an authoring concept to a market-ready solution, Klein invited industry innovators Simon Ashby, Nicolas Michaud, and Eric Bégin to join him at Audiokinetic. Together, Klein, Ashby, Michaud, and Bégin have built a team that supports the development of Wwise to ensure that it meets the industry's growing demand for immersive audio in game development.
In 2003, Audiokinetic was granted funding by the Alliance numériQC, the Quebec digital industry network.cite news |url=http://www.numeriqc.ca/quoideneuf/detail.asp?id=390 |title=Le FEM ça rapporte! Audiokinetic en témoigne..."(Audiokinetic Sees the Benefits of FEM's Investment)", |publisher=Alliance numériQC |date=2006-12-06 |accessdate=2007-02-22] The company is currently a member of this alliance. cite web |url=http://www.numeriqc.ca/membres/repertoire/detail.asp?id=213 |title=Répertoire des membres "(membership directory)" |publisher=Alliance numériQC |accessdate=2007-02-22]
In 2006, Microsoft Game Studios (MGS) signed a long-term licensing agreement with Audiokinetic. The first game to use Audiokinetic's software is FASA Interactive's Shadowrun.cite news |last=Henein |first=Michel |url=http://mixonline.com/products/new/audio_audiokinetic_wwise/ |title=Technology Spotlight: Audiokinetic Wwise |publisher=Mix Magazine Online |date=2006-10-01 |accessdate=2007-02-23]
In January 2007, Audiokinetic entered into an educational partnership with the Conservatory of Recording Arts and Sciences.cite news |last=ProSoundNews |url=http://prosoundnews.com/articles/article_5012.shtml |title=Audiokinetic Partners with CRAS |publisher=NewBay Media |date=2007-02-02 |accessdate=2007-02-22] The Conservatory will teach Audiokinetic’s Wwise software platform in its Audio for Games curriculum and will further develop an authorized Manufacturer Certification for the product.cite news |last=Audioblogger |url=http://www.audiorecordingschoolblog.com/?p=76 |title=Educational Alliance Announced |publisher=Conservatory of Recording Arts and Sciences |date=2007-01-31 |accessdate=2007-02-22]
ee also
References
External links
* [http://www.audiokinetic.com/ Audiokinetic, Inc.]
* [http://cras.org/ Conservatory of Recording Arts and Sciences]
* [http://www.numeriqc.ca/ Alliance numériQC "(website in French only)"]
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