- Munchkin (Videopac game)
Infobox VG
title = Munchkin
caption =
developer =
publisher =Magnavox
distributor =
designer =Ed Averett
license =
series =
engine =
version =
released = 1981
genre = Maze
modes =
ratings =
platforms = Odyssey²/Videopac
requirements ="Munchkin" is cartridge number 38 in the official Magnavox/Philips line of games for the Philips Videopac. In North America for the Odyssey² it was called "K.C. Munchkin!".
Designed and programmed by Ed Averett, "Munchkin" is very heavily based on Namco's 1980 arcade game "
Pac-Man ", but not a direct clone. It was however, similar enough forAtari to sue Philips and force them to cease production of "Munchkin". Atari was exclusively licensed to produce the first play-at-home version of "Pac-Man", but "Munchkin" hit store shelves in 1981, a year before Atari's game was ready. Atari initially failed to convince a U.S. district court to halt the sale of "Munchkin", but ultimately won its case on appeal. In 1982, the appellate court found that Phillips had copied "Pac-Man" and made alterations that "only tend to emphasize the extent to which it deliberately copied the Plaintiff's work." The ruling was one of the first to establish howcopyright law would apply to thelook and feel of computer software. Ironically, Atari's home version of Pac-Man for theAtari 2600 would prove to be a failure, and one of the first triggers for thevideo game crash of 1983 , while Munchkin has been received much better.Gameplay differences
"Munchkin" plays much like "Pac-Man", with the following key differences:
* There are only 12 pills (called "munchies") in each maze, which begin in four groups of three but move through the maze independently and at speeds that increase as each one is eaten. The final munchie moves at the same speed as the Munchkin and must be intercepted rather than followed.
* The super-pills are called "blinking munchies" because they flash and change colour.
* Some of the mazes become invisible as soon as the player starts moving.
* It has a programmable mode, where the player can create mazes.
* It has a random mode, where a new map is generated each time the game is played.
* The box where eaten ghosts regenerate rotates, so the ghosts may exit from any side. Also, the player character is free to enter the box and, if powered up, can consume new monsters at the moment they regenerate. Although the box is always at the center of any maze, maze design allows walls to be placed against the box so it doubles as a revolving door and danger zone to pass through.
* The ghost monsters are called "munchers", and your character is called "Munchkin".
* There are three munchers rather than four ghost monsters.
* Compared with the Atari 2600 version of "Pac-Man", "Munchkin" has fewer objects on the game board but renders them with more color and animation.After "Munchkin" was forced off the market, Philips released a sequel called "Crazy Chase" ("K.C.'s Krazy Chase!" in the U.S.) which implicitly depicts the conflict between Phillips and Atari by pitting the Munchkin character against an insect-like, tree-eating opponent called the Dratapillar, which very strongly resembles the antagonist of Atari's "Centipede". In "Crazy Chase"'s maze, the Munchkin character powers up and advances not by eating pills, but by devouring the Dratapillar's segmented body. Redesigned to avoid another copyright dispute, the Munchkin character rolls through Crazy Chase's mazes without the continuous chomping motion characteristic of Pac-Man.
See also
*
List of Videopac games References
Schwarz, Haller (1982) "Pac-Mania". Publications International, Ltd. ISBN 0-517-38915-0
External links
*http://www.gamespy.com/articles/488/488692p1.html - GameSpy review of Munchkin
*http://www.patentarcade.com/2005/04/case-atari-v-north-american-phillips.html - Summary of Atari lawsuit
*http://www.dadgum.com/halcyon/BOOK/AVERETT.HTM - Interview with programmer Ed Averett
*http://www.somethingawful.com/articles.php?a=3456 - Aflash movie tribute to the game
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