- Level 9 Computing
Level 9 was a British computer
adventure game company which produced some of the most advanced games of the 1980s. Founded in1981 by Michael, Nicholas and Pete Austin, the company produced about 20 games forBBC Micro ,Nascom ,ZX Spectrum ,Commodore 64 , Oric, Atari, Lynx 48k,RML 380Z ,Amstrad CPC ,MSX ,Amiga ,Apple II ,Memotech MTX , and Enterprise until the commercial declining market of the text adventure genre forced their closure in June1991 .Level 9's first program was an extension to Nascom
BASIC called "Extension Basic". The first game, also for the Nascom, was called "Fantasy" and was similar to "Valhalla", but with no graphics. Other products from that era were "Missile Defence", "Bomber" and "Space Invasion" — all for the Nascom. The tapes were duplicated and sent out by mail order by the brothers based on orders generated by the classified advertisements they ran in the "Computing Today " magazine. They were based at Hughenden Road, High Wycombe, Bucks. HP13 5PG before moving to the West Country.A-code
Level 9 devised their own interpretation language, A-code, around 1979. It was very memory efficient, mainly due to the advanced text compression routines which could compress texts to about 50%. The game data, which were identical for all platforms, were incorporated into the executable file for specific machines, together with the interpreter part. A-code underwent a couple of revisions: there are three distinct versions in all, plus a couple of extensions which form new A-code versions of their own.
(Level 9 A-code should not be confused with the A-code language developed by Dave Platt in 1979 for the purpose of writing the highly popular 550 points extension of the original Adventure game.)
Andrew Deeley, who worked for Level 9 on Software Development, recalls how the use of the A-Code interpreter enabled L9 to produce 100's of cross platform versions of their entire catalogue in the space of 18 months, "with so many 8 bit computers on the markets and the introduction of Mac's, Amiga's and Atari ST's, developing for cross platform versions of a game was becoming prohibitive in cost back in the late 80's / early 90's. Level 9 were able to hold their own as a small developer because they were able to optimise cross platform production of their games"
The first game to use this system was "
Colossal Adventure ", a faithful conversion of "Adventure" byWill Crowther andDon Woods , yet with an added 70 extra locations to the end game. This game was followed up by two sequels, "Adventure Quest" and "Dungeon Adventure", both of which featured the Demon LordAgaliarept . The three titles became known as the "Middle-earth" trilogy, with a reference in the instructions to "Dungeon Adventure" to the city ofMinas Tirith , which features inJ. R. R. Tolkien 's "The Lord of the Rings ". When enhanced versions of the three games were published by Rainbird Software, the reference toMiddle-earth was quietly deleted; the series became known as "Jewels of Darkness"; andMinas Tirith became Valaii."Snowball" was the first adventure in the "Silicon Dreams" trilogy, followed by "Return to Eden" and "The Worm in Paradise". "Red Moon" and its sequel "The Price of Magik" were bundled together with "Lords of Time" by Mandarin Software to create yet another trilogy: "Time and Magik".
List of games
* "
Colossal Adventure " (1983)
* "Adventure Quest" (1983)
* "Dungeon Adventure" (1983)
* "Snowball" (1983)
* "Lords of Time " (1983)
* "Return to Eden" (1984)
* "Emerald Isle" (1985)
* "Red Moon" (1985)
* "The Worm in Paradise" (1985)
* "The Secret Diary of Adrian Mole Aged 13¾" (for Mosaic Publishing) (1985)
* "The Archers " (for Mosaic Publishing) (1985)
* "The Saga of Erik the Viking (for Mosaic Publishing)" (1985)
* "The Price of Magik" (1986)
* "Jewels of Darkness" trilogy (for Rainbird Software) (1986) (also known as the Middle-earth Trilogy)
** "Colossal Adventure"
** "Adventure Quest"
** "Dungeon Adventure"
* "Silicon Dreams" trilogy (for Rainbird Software) (1986)
** "Snowball"
** "Return to Eden"
** "The Worm in Paradise"
* "Knight Orc" (for Rainbird Software)(1987)
* "The Growing Pains of Adrian Mole" (for Virgin Games) (1987)
* "Gnome Ranger" (1987)
* "Time and Magik" trilogy (for Mandarin) (1988)
** "Lords of Time"
** "Red Moon"
** "The Price of Magik"
* "Lancelot" (for Mandarin) (1988)
* "Ingrid's Back: Gnome Ranger 2" (for Mandarin) (1988)
* "Scapeghost" (1989)
* "The Legend of Billy The Kid" (forOcean Software , never released) (1990)
* "Champion of the Raj" (1991)
* "It Came from the Desert " (PC port forCinemaware ) (1991)External links
* [http://www.if-legends.org/~l9memorial/html/home.html Level 9 Memorial]
* [http://dmoz.org/Games/Video_Games/Developers_and_Publishers/L/Level_9/ Category at ODP]
* [http://ftp.ifarchive.org/if-archive/level9/info/Level9_Facts.txt Level 9 Fact Sheet]
* [http://www.sinclairlair.co.uk/level9.htm Level 9 - Past Masters of the adventure game] by Richard Hewison
* [http://www.sincuser.f9.co.uk/038/htsquad.htm "On the level"] by Chris Bourne
*WoS pub|id=^Level+9+Computing+Ltd$
* [http://home.grandecom.net/~maher/if-book/if-6.htm Let's Tell a Story Together] (A History of Interactive Fiction) by Jimmy Maher
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