- Treasure Island (video game)
Infobox VG
title = Treasure Island
caption= Title screen, Commodore Plus/4
developer =Greg Duddle
publisher =Mr. Micro
designer =
engine =
released = 1984
genre =Arcade adventure
modes = Single player
ratings =
platforms =ZX Spectrum ,Commodore 64 ,Commodore Plus/4
media =Floppy disk ,audio cassette , cartridge
requirements =
input = Keyboard,joystick "Treasure Island" was a computer game made in the mid-1980s, based on the book by
Robert Louis Stevenson . In the game, the player takes on the role of Jim Hawkins (theprotagonist of the book), and has to battle through hordes of pirates before a final showdown withLong John Silver . The game view did not scroll, but used aflip-screen style, as was popular in the 1980sFact|date=May 2007.Gameplay
None of the pirates moved around, but some of them would throw a
cutlass at Jim if he moved in range. The pirate in question did not lose his cutlass if he does so - he always had another to use himself. A pirate would very rarely throw more than one cutlass.If Jim was hit by a cutlass thrown at him, or if he touched a pirate, he would lose a life and start again from the beginning of the screen. However, if he moved out of the way in time, the cutlass would land on the ground, and he would be able to throw it at a pirate of his choosing to kill him. A killed pirate disappeared, thus allowing Jim to pass.
At the start of the game, Jim had just escaped the
stockade . He was unarmed, and had only one possible exit to the next screen, to the right. Here he would find a throwing pirate, whom he could trick into throwing a cutlass, and thus obtain it for himself. However, it would be foolhardy to kill that same pirate with it, since that pirate was not blocking access to anything.Instead, the player should find a pirate who was blocking access to an exit (or perhaps a
power-up ) and kill him with it, thus advancing progress through the game. This strategic rationing of cutlasses (i.e. knowing where to pick them up and where to use them) in order to progress around the island was a majorgameplay element.The moment when Jim reached and obtained the treasure chest,
Long John Silver would instantly appear with a sword and immediately start to chase after him. The player would then have to navigate Jim back to the ship. If Long John Silver touched Jim (especially if he reached a ) then the game would start from the beginning.The aim of this game was for Jim to reach the treasure chest and return to the docked ship at the beginning.
Credits
The programming was done by
Greg Duddle , and the music was rendered byDavid Whittaker [ [http://www.c64gg.com/T19.html C64 Game Guide] ] . The version for theCommodore 64 andMSX was released in 1984, and theCommodore Plus/4 version was from 1985.References
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