- 2400 A.D.
title = 2400 A.D.
1987(Apple II) 1988(DOS)
genre = Adventure
ratings = N/A
platforms = Apple II,
media = 5¼" disk
input = Keyboard
"2400 A.D." is a 1987
computer role-playing game(RPG) designed by Chuck Buecheand published by Origin Systems. It was developed for the DOSand Apple IIplatforms; a version for the Commodore 64was planned, but never completed.
This post-apocalyptic RPG casts the player as a member of an underground resistance organization trying to free the human inhabitants of planet XK-120 from the clutches of a tyrannical race of robotic oppressors known as the Tzorg. The ultimate aim is to destroy the robots' central control.
In this RPG by
Chuck Bueche, players take the role of an ordinary guy who lives in the futuristic city Metropolis. The city has been conquered, and it's population enslaved by an alien race known as Tzorg. They have sent robots to maintain order in Metropolis, turning it into a police state. There are rumors of an underground resistance movement somewhere, and those who wish to battle against the Tzorg. But the path to find the resistance is dangerous, and being caught by the robots will lead to being thrown in prison...
The gameplay style is very similar to the
UltimaSeries, also from Origin Systems. The entire game is viewed from top-down perspective. The various commands (search, open, talk, etc.) are executed by pressing a correspondent key on the keyboard. Battles take place on the same screen as exploration, and require the player to press A (for "attack") and a directional key to aim at the enemy. The game is set entirely in the big city, with streets and buildings to explore, items and weapons to buy, and people to talk to.
In addition to a large fold out city map, 2400 AD was packaged with a set of three lead figures. All three depict heavily armed robot soldiers and were cast by Grenadier Miniatures (two in 1984 and one in 1987).
*moby game|id=/2400-ad|name="2400 A.D."
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