Brian Howarth

Brian Howarth

Brian Howarth is a computer game programmer. He wrote many interactive fiction computer games in the early 1980s in a series called Mysterious Adventures.[1]

Howarth was initially inspired to write computer moderated adventures by the role-playing game Dungeons & Dragons, and the UK television show The Adventure Game.[2] He first adventures were written on the TRS-80, taking his cues from the works of Scott Adams.[2] After becoming frustrated with the BASIC programming language, he learnt machine language to create his first adventure, The Golden Baton, which was published by Molimerx in 1981. Following this success, Molimerx encouraged Howarth to produce two more titles, The Time Machine and Arrow of Death.

In 1982 Howarth finished developing his own interpreter, based on Scott Adams' Adventureland source code published in Byte magazine.[3] This used a database format which would speed up development of new adventures.[2] He ported his games from the original TRS-80 format to the BBC Micro under his own label, Digital Fantasia,[1] as Molimerx were not planning to support other platforms.[2] Digital Fantasia operated a mail order service and software shop, staffed by family and friends.[2]

The Mysterious Adventures titles were later ported to the Acorn Electron, Atari 8-bit, Commodore 16 and, with added graphics, to the Commodore 64 and ZX Spectrum[4] and released by Channel 8 Software and later Paxman Promotions.

Howarth also created games based on the film Gremlins and the TV shows Robin of Sherwood and Super Gran in 1985.

Mysterious Adventures

These are the games in the Mysterious Adventures series.

  • The Golden Baton, 1981, in machine code
  • The Time Machine, 1981, in machine code
  • Arrow of Death part 1, 1981, in machine code
  • Arrow of Death part 2, 1982, in Scott Adams database
  • Escape from Pulsar 7, 1982 (with Wherner Barnes), in Scott Adams database
  • Circus, 1982 (with Wherner Barnes), in Scott Adams database
  • The Feasibility Experiment, 1983 (with Wherner Barnes), in Scott Adams database
  • The Wizard of Akyrz, 1983 (with Cliff J. Ogden), in Scott Adams database
  • Perseus and Andromeda, 1983, in Scott Adams database
  • Ten Little Indians, 1983, in Scott Adams database
  • Waxworks, 1983, (with Cliff J. Ogden), in Scott Adams database

The Feasibility Experiment was one of Edge magazine's 20 strangest moments in videogaming, calling it a "glorious stream-of-consciousness ramble".[5] In The Inform Designer's Manual, Graham Nelson found a lack of variety in the room descriptions of the Mysterious series. With the exception of The Feasibility Experiment, Nelson deemed them "highly repetitive and difficult to tell apart."[6]

References

  1. ^ a b "Fantasia Fiasco". Home Computing Weekly (Argus Specialist) (17): p. 5. 1983. 
  2. ^ a b c d e Francis, Garry (March/April 1985). "The Golden Baton". Atari Users Magazine (14). http://www.page6.org/archive/issue_14/page_16.htm. 
  3. ^ Nelson, Graham (2001). The Inform Designer's Manual. Dan Sanderson. p. 358. 
  4. ^ "Fantasia Converts Adventures". Popular Computing Weekly (Sunshine Publications) 2 (43): p. 5. 1983. 
  5. ^ Edge (130). December 2003. 
  6. ^ Nelson, Graham (2001). The Inform Designer's Manual. Dan Sanderson. p. 399. 

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