- Anders Blixt
Anders Blixt (born 1959) is a Swedish RPG designer and science journalist, whose works have been published in
Sweden and theUnited States . Blixt made his designer debut in 1980 by writing Traveller articles forGDW 's magazineThe Journal of Travellers' Aid Society .History
Blixt grew up in Gothenburg and became an active member of its gaming community in the 1970s. After completing military service in 1980, he left for
Lund University where he obtained a degree in political science.In 1985-89, Blixt worked full time for
Target Games —in those years the biggest RPG manufacturer inEurope (however defunct since the mid 1990s). He conceived, wrote or edited in-house products such as "Drakar och Demoner ", "Mutant " and the Swedish translations of "Chill", "Middle-earth Role Playing " and "Star Wars RPG".In the 1990s, Blixt switched to journalism and technical writing, but freelanced for, among others,
Iron Crown Enterprises — co-writing and developing threeMERP books (Kin-Strife and the twoSouthern Gondor books), and theEurope sourcebook forCyberspace — and for several small Swedish game producers.In 1997, he, together with Tove &
Anders Gillbring andÅke Rosenius , launched theSverox gaming magazine forSVEROK (the Swedish federation of gaming clubs). In 1998, he published his own swashbuckling fantasy gameGondica under theRävspel label. It was followed a few years later by Lemuria, a dieselpunk 1930s game world developed ford20 Modern in collaboration withKrister Sundelin andTomas Arfert . When the Gillbrings launched theirFenix RPG magazine, Blixt became a significant contributor.Blixt has acquired a widespread reputation writing for solid products among Swedish gamers, being seen as one of the "Ents" on the domestic RPG scene. He currently is employed as a press officer at an
European Union mission inAfghanistan .
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