Crosstrack

Crosstrack
Crosstrack
Crosstrack box.jpg

Game box
Players 2-4
Age range 8+
Setup time 30 seconds
Playing time 10-30 minutes
Random chance None
Skill(s) required Tactics, Strategy

Crosstrack, the "unique track switching game", is an abstract strategy game created by Shoptaugh Games in 1994. Players place special track pieces onto an irregular octagon board, winning by being the first to create an unbroken path between two opposite sides.

Contents

Rules

All games

Play begins with an empty board, and players choose certain color groups as their individual "stocks". To win, a player must connect any two opposite sides of the board in an unbroken path, regardless of whose pieces the path goes through. Game players move according to three "basic rules", one and only one of which is to be executed every turn:

  1. Players may place a piece from their own stock onto an unoccupied spot on the board.
  2. Player may rotate a piece already on the board to any chosen orientation, if they placed it there.
  3. Player may move one of their pieces already present on the board to any unoccupied space in any orientation.

Two-player game

In a two player game, each player chooses two colors (two sets of six) to form their stock.

Three-player game

In a three player game, each player chooses one color (six shapes) to form their stock, and the last color is set aside as a common stock. Any player may play from the common stock on their turn, and rotate or move common pieces on the board. However, after a common piece is acted upon in one of these three manners, it cannot be moved or relocated on the next two turns. In other words, if player A rotates a common piece on the board, neither player B nor C will be able to move or rotate it on their immediately subsequent turns. However, once play returns to A, any player is free to rotate or relocate the piece again– unless, of course, A chooses to move or rotate the piece again.

Four-player game

Players choose one color each as well as a partner, and play as two opposing teams. Partners sit opposite each other, with play passing between teams every turn. Players have the power to rotate or relocate a team member's piece if it is already on the board, but do not have the ability to play unplayed pieces from their partners' stocks.

Strategy

Control of the "ports" at the edges of the board is important, as control or successful manipulation of these is necessary in order to establish a path across the board. Players should also be aware of the strengths and weaknesses of the different pieces.

External links


Wikimedia Foundation. 2010.

Игры ⚽ Нужно решить контрольную?

Look at other dictionaries:

  • CRIS — Crosstrack Infrared Sounder Contributor: GSFC …   NASA Acronyms

  • Kurs (Navigation) — Unter Kurs versteht man den stets dreiziffrig in Grad angegebenen Winkel zwischen einer Bezugsrichtung und der Bewegungs oder Vorausrichtung eines Schiffs oder Flugzeugs. Bei ortsfesten Beobachtern spricht man von einer Peilung. Kurse in Bezug… …   Deutsch Wikipedia

  • List of board games — This is a list of board games. This page classifies board games according to the concerns which might be uppermost for someone organizing a gaming event or party. See the article on game classification for other alternatives, or see for a list of …   Wikipedia

  • 1994 in games — see also: 1993 in games, 1995 in gamesThis page lists board and card games, wargames, miniatures games, and table top role playing games published in 1994. For video and console games, see 1994 in video gaming. NOTOC Games released or invented in …   Wikipedia

  • Symmetric Phase Recording — Tape recording technology developed by Quantum Corporation packs data across a tape s recording surface by writing adjacent tracks in a herringbone pattern: track 0 = , track 1 = /////, track 2 = , track 3 = /////, etc. This eliminates crosstrack …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”