- Area movement
Area movement is a
game mechanic for in aboard game . While mostparlor games and the like have 'areas' of the board to move in, the term is used (particularly inwargaming ) for those boards that represent a geographical area, but do not use a regular grid (usually of hexes or squares).Area movement is a common feature in lighter wargames and some mass-market games, such as "
Axis and Allies ", "War at Sea " and "Risk".Area movement breaks the terrain represented into regions or areas, which are usually assumed to be completely controlled by one side. As such, they may only be an abstract administrative region, but often have borders conforming to natural obstacles such as mountain ranges or rivers. Movement is generally regulated by the number of areas a unit may move at one time, and the fact that movement can only occur through connected (adjacent) areas.
A variation of this mechanic is "point-to-point" movement. In some cases this is just area movement with a central point and the legal paths defined, instead of defining the region, as in "Napoleon". In others it is actually used where the "means" of movement is important as in "A House Divided".
The first more serious simulation game to feature this type of movement was "
Storm Over Arnhem " released in 1981 byAvalon Hill . Games directly copying this system included "Thunder at Cassino " and ', both also published by Avalon Hill. A more recent example is ' released in 2003 byMulti-Man Publishing .
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