NBA Hangtime

NBA Hangtime
NBA Hangtime
NBA Hangtime Poster.png
Arcade flyer for NBA Hangtime
Developer(s) Midway (arcade)
Funcom (console versions) Williams (N64 Version)
Publisher(s) Midway
Engine NBA Jam
Platform(s) Arcade, Nintendo 64, PlayStation, Mega Drive/Genesis, Super NES, Windows
Release date(s) Arcade
  • NA April 16, 1996
N64
  • NA January 17, 1997
  • EU May 12, 1997
Genre(s) Sports
Mode(s) Single player, multiplayer
Rating(s) ESRB: K-A (Kids to Adults)

NBA Hangtime is a basketball video game developed by Midway and released in arcades in 1996. Home versions followed for Nintendo 64, PlayStation, Mega Drive/Genesis, Super NES, and Windows. A version for Game.com was cancelled.

Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment—the publisher of the games for the home market. New features of the series included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.

The next NBA title Midway released was NBA Showtime.

Contents

Gameplay

The gameplay is largely the same as the Midway's NBA Jam games, with some additions. One of the most prominent additions is the "Create Player" feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting and defensive skills using a limited number of attribute points. Created players can be made more powerful as players earn additional attribute points by winning games.

The game retains many of the same rules of NBA Jam Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and "on fire" mode. Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member. Alley-oops and double dunks can trigger the new "team fire" mode in which both team members are on fire.

Each team now has five members of the roster to choose from. The player can select from any of the 29 NBA teams from the 1995-1996 NBA season and match them in four quarters of NBA basketball (three minutes each), with three minute overtimes if necessary. Just as in the NBA Jam games, the game can keep track of the teams a player has beaten using a player's created ID and PIN. Optionally, the player can load their created player. Players using their ID face off against a series of NBA teams, starting with the Vancouver Grizzlies and ending with the Chicago Bulls (who were on their way to being NBA champions at the time of the game's release). After beating all 29 teams, the player faces off against a number of secret characters.

Maximum Hangtime

NBA Maximum Hangtime is an upgrade to the arcade version of NBA Hangtime featuring 1997 NBA rosters. Otherwise, the gameplay is essentially the same except for the addition of a hidden "hot spot" on the court for each player where they shoot more accurately. "Maximum" also has some additional secret codes and hidden players.[1]

References

  1. ^ http://www.bunnyears.net/hangtime/

External links


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