- TUME
Infobox_Software | name = tUME
caption = tUME screenshot
developer = Echinda
operating system =PC compatible ,Amiga
genre =tile based map editor
license = FreeBSD
website = [http://members.aol.com/opentume/ tUME Homepage]tUME (the Universal Map Editor) is a tile based map editor originally created and designed by Greg Marquez and Gregg Tavares for the Commodore
Amiga and later ported to MS-DOS by Dan Chang. It was used to create levels, maps, stages and tables for many 8bit and 16bit console games. Specifically theNintendo Entertainment System , theSuper Nintendo Entertainment System , theGame Boy and the Sega Genesis.Features
tUME distinguished itself from other map editors of the era in several ways. One, it copied the keyboard layout of
Deluxe Paint , the most popular image editing software at the time.It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.
It supports editing multiple maps at once (or rooms as tUME calls them). It also allows an arbitrary number of layers per map allowing tiles to be stacked.
Another unique feature was that it features no graphic editing tools. Most map editors of the era had internal pixel editing tools for creating the actual tiles used. tUME instead relied on external applications like Deluxe Paint realizing it could never hope to compete with all the tools available in specialized pixel editing packages.
Finally where as most map editors of the era saved out proprietary formats intended to be used directly in a game, tUME saved a generic IFF format file and then relied on customized converters called tUMEPack(s). These tools would take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.
Games Using tUME
tUME was widely used through out the industry. Games that used tUME include
*Earthworm Jim
*Earthworm Jim 2
*M.C.Kids
*Cool Spot
*Global Gladiators
*Aladdin for the Sega Genesisee also
*
Deluxe Paint External links
* [http://members.aol.com/opentume/ tUME Homepage]
* [http://greggman.com/pages/tume.htm tUME Info]
Wikimedia Foundation. 2010.