- Andy Hollis
Andy Hollis is an American
game designer andgame programmer mainly known for hisflight simulator games.He began his career at
MicroProse Software, where he was responsible for games like "MiG Alley Ace ", "Kennedy Approach ", "Gunship", "F-15 Strike Eagle II ", "F-19 Stealth Fighter ", and "F-15 Strike Eagle III ".He joined
Origin Systems in 1993 where he was responsible for creating games forElectronic Arts ' "Jane's Combat Simulations " brand. Among the simulations created at Origin are "AH-64D Longbow", "Longbow 2 " and "Jane's F-15 ".When Origin changed its focus to online games, he moved around within Electronic Arts and was working on
NASCAR games and aHarry Potter on-line game.He returned to Origin in 2003 after two years of retirement, where he oversaw the development of "
Ultima X ", which was cancelled before release in 2004. Later, he served as president of Fastlane Games, Inc., working on the development of a massively multiplayer online game forNCsoft before retiring again in 2006.ports Club Car of America
Andy has also won a total of six
SCCA Solo national championships, and is an instructor for the Evolution Performance Driving School. He formerly served on the Solo Events Board (SEB) and is a very active member of the SCCA's Solo program. In 2006, his seven straight class wins and two Super Challenge victories lead to the Overall Championship in SCCA ProSolo.External links
* [http://www.mobygames.com/developer/sheet/view/developerId=979/ Andy Hollis rap sheet at MobyGames]
* [http://www.fastlanegames.com/index.php Fastlane Games, Inc. (site currently "under deconstruction", status unknown)]
* [http://www.autocross.com/evolution/ Evolution Performance Driving School]
* [http://www.scca.com/Solo/Solo2.asp?IdS=010A91-6B30D40&x=050|030&~= SCCA Solo]
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