Wipeout 3

Wipeout 3

Infobox VG
title = Wipeout 3


caption = PAL region box art
developer = Psygnosis
publisher = Psygnosis
designer = Psygnosis, The Designers Republic
engine =
released = vgrelease|European Union|EU|September 8, 1999 vgrelease|North America|NA|September 30, 1999cite web|url=http://cheats.gamespy.com/playstation/wipeout-3/|title=Tactical Surveillance: WipEout 3 (PS) |publisher=Gamespy|accessdate=2008-06-21]
genre = Racing
modes = Single player, multiplayer
ratings = ESRB: Everyone (E)
platforms = Sony PlayStation
media =
requirements =
input =

"Wipeout 3", alternatively spelled "Wip3out", is a futuristic racing video game developed and published by Psygnosis exclusively for the Sony PlayStation. The title is the fourth game in the "Wipeout" series, and was released in Europe and North America in September 1999. The game was re-released in Europe as "Wipeout 3: Special Edition" in August 2000. Players control extremely fast hovercraft and use weapons to force enemies out of the race.

Developer Psygnosis hired design studio The Designers Republic to create a simple color scheme and design for in-game menus and race courses, to create what a Psygnosis staff member called "a believable future". The game is one of the few PlayStation titles to run in high-resolution mode, offering crisper graphics and visuals. "Wipeout 3"'s soundtrack is comprised of techno and electronica tracks selected by DJ Sasha and features contributions by Orbital and The Chemical Brothers.

The game was positively received on release; critics lauded the graphics, music, and minimalist design elements. The high level of difficulty, perceived lack of new content and courses, and lack of new game features were seen as the game's primary faults. Despite generally good press, the game was a financial disappointment. "Wipeout 3" was the last title in the series to appear on the PlayStation; the next entry, "Wipeout Fusion", was released exclusively for the PlayStation 2 platform in 2002.

Gameplay

"Wipeout 3" is a racing game that retains the same basic elements of its predecessors. Players control futuristic hovercraft owned by racing corporations and pilot them on eight circuits. Each craft is equipped with an energy shield that absorbs damage sustained on the track; if the shield is disabled, the player's craft can be knocked out of the race. Shields are regenerated in a pit lane that is set apart from the main course. The less time spent in the pit lane, the less the shield will regenerate.cite web|author=Psygnosis|year=2001|url=http://www.wip3out.com/english/game/gameplay/gameplay.html|title=Wipeout 3 > Game > Gameplay|publisher=Sony Computer Entertainment Europe|accessdate=2008-06-22]

In addition to shields, each racing craft contains air brakes for navigating tight corners, as well as a "hyper-boost" option. Players can activate the hyper-boost to increase their speed, but the boost drains energy from the shields, making the craft more vulnerable.cite news|author=Canter, David|date=1999-10-26|title=Wipeout 3 by Psygnosis|work=The San Diego Union-Tribune|page=19] Using special speed pads on the course allows players to increase their speed without resorting to the boost.

Scattered across each raceway are weapon grids that bestow random power-ups or items. "Wipeout 3" adds new weapons in addition to the five retained from previous games.cite news|author=Miles, Stuart|date=1999-09-01|title=Not quite a Wipeout, but...|work=The Times|page=8] Several weapons are defensive; for example, the gravity shield protects the craft from attacks and collisions for a time period. Offensive weapons are also available; craft can use rockets, missiles and mines to disable competitors. Players can use an auto-pilot power-up to safely coast through difficult turns.

The default game mode awards medals to the top three finishing hovercraft. Each contestant must reach checkpoints on the course within a certain amount of time, or be ejected from the race. Winning consecutive gold medals unlocks new circuits and hovercraft. "Wipeout 3" features several other game modes, including challenges to complete courses in a set time. In the 'Eliminator' mode, players gain points for destroying competitors and finishing laps. The 'Tournament' mode has players compete on several tracks, with points being awarded on race placement.cite web|author=Psygnosis|year=2001|url=http://www.wip3out.com/english/game/modes/modes.html|title=Wipeout 3 > Game > Modes|publisher=Sony Computer Entertainment Europe|accessdate=2008-06-22] Players can engage in two-player racing via a split-screen option.

Development

In developing the next entry in the "Wipeout" series, developer Psygnosis retained many of the developers of the original game in order to preserve the distinctive racing experience of earlier games.cite web|author=Perry, Douglass|date=1999-08-26|url=http://psx.ign.com/articles/131/131070p1.html|title=Wipeout 3 Preview|publisher=IGN|accessdate=2008-06-23] At the same time, Psygnosis sought to make the game more accessible to new players of the fast-paced racer, and kept early courses easier for these players; the difficulty was adjusted for later courses so that experts still experienced a challenge. "Wipeout 3" was the first "Wipeout" game to take advantage of PlayStation controllers with analog sticks, used to offer smoother control of the player's craft.

Psygnosis turned to the graphic design studio The Designers Republic to assist in development. The Designers Republic, known for its underground techno album covers, provided "visual candy" to "Wipeout 3"'s graphics, designing the game's icons, billboards, color schemes, and custom typefaces.cite news|author=Herz, J. C.|date=1999-09-26|title=The Game as Elegant Fashion Statement|url=http://partners.nytimes.com/library/tech/99/09/circuits/articles/16game.html?scp=3&sq=wipeout%203&st=cse|work=The New York Times|page=G4] The look and feel of the futuristic courses was bounded by a desire to retain a believable sensibility; "Wipeout 3" lead artist Nicky Westcott said that " [Psygnosis] tried to make it look like a believable future, instead of making the sky toxic orange with 10 moons flying around and the world gone mad. It's very low-key [and] a lot more refined." "Wipeout 3"'s graphics were improved over previous games in the series, and the title was the first in the series to run at high-resolution mode (720 x 480, or 480i).cite news|author=Scholfield, Jack|date=1999-09-02|title=Games review: Ripe wipe|work=The Guardian|page=6]

Music

"Wipeout 3", continuing the tradition set by the first game, contains techno and electronica offerings from various artists, including The Chemical Brothers, Orbital, and the Propellerheads. Psygnosis' development manager, Enda Carey, focused on bringing together music early in the game's development cycle, instead of as an afterthought or last-minute addition to the game.cite news|author=Psygnosis|date=1999-07-12|title=The Return of the Game That Kickstarted an Era; Psygnosis Announces Complete Band Lineup for Wipeout 3|publisher=Business Wire|page=1] Unlike previous soundtracks, Psygnosis selected a single music director, DJ Sasha, who worked with artists to create a cohesive soundtrack. Sasha included several of his own tracks made specifically for the game. The game disc is a Mixed Mode CD that allows "Wipeout 3"'s soundtrack to be played in a standard compact disc player. To promote "Wipeout 3" and its game music, Psygnosis sponsored a Global Underground tour for Sasha. Game pods featuring "Wipeout 3" were placed at select parties and venues, and were accompanied by a tie-in marketing campaign.cite web|author=Staff|date=1999-07-01|url=http://psx.ign.com/articles/068/068678p1.html|title=Psygnosis and DJ Sasha Begin the Summer Groove|publisher=IGN|accessdate=2008-07-02] tracklist
collapsed = yes
headline = "Wipeout 3" track listing
music_credits = yes
title1 = Feisar
music1 = Sasha
length1 = 4:06

title2 = Kittens
music2 = Underworld
length2 = 3:06

title3 = Icaras
music3 = Sasha
length3 = 4:19

title4 =Know Where To Run
music4 =Orbital
length4 = 4:12

title5 = Auricom
music5 = Sasha
length5 = 4:12

title6 = Surrender
music6 = MKL
length6 = 3:42

title7 =Lethal Cut
music7 = Propellerheads
length7 = 3:41

title8 = Goteki 45
music8 = Sasha
length8 = 4:17

title9 = Under The Influence
music9 = Chemical Brothers
length9 = 4:14

title10 = Pirhana
music10 = Sasha
length10 = 4:15

title11 = Control
music11 =MKL
length11 = 3:42

title12 = Avenue
music12 = Paul Van Dyk
length12 = 4:03

title13 = Xpander
music13 =Sasha
length13 = 4:07

Reception

VG Reviews
title = Wip3out
state =
1UP =
GamePro = 5/5cite web|author=Staff|date=2000-01-01|url=http://www.gamepro.com/sony/psx/games/reviews/2694.shtml|title=Review: Wipeout 3|publisher=GamePro|accessdate=2008-06-20]
GSpot = 8.3/10cite web|author=Fielder, Joe|date=1999-09-27|url=http://www.gamespot.com/ps/driving/wipeout3/review.html|title=Wipeout 3 for PlayStation: Review|publisher=GameSpot|accessdate=2008-06-01]
IGN = 9.1/10cite web|author=Sanchez, Rick|date=1999-09-24|url=http://psx.ign.com/articles/161/161070p1.html|title=Wipeout 3 Review|publisher=IGN|accessdate=2008-06-23]
GameRev = 8.3/10cite web|author=Staff|date=1999-10-01|url=http://www.gamerevolution.com/oldsite/games/sony/racing/wipeout3.htm|title=Game Revolution Review: Wip3out|publisher=Game Revolution|accessdate=2008-06-12] |
MC=89%
GR=87%
Overall, critical reception of "Wipeout 3" was positive; the game has an aggregate average of 87% based on 29 reviews at Game Rankings, and a metascore of 89 at Metacritic.cite web|url=http://www.gamerankings.com/htmlpages2/199315.asp|title=Wipeout 3 - PS|publisher=Game Rankings|accessdate=2008-04-20] cite web|url=http://www.metacritic.com/games/platforms/psx/wipeout3?q=wipeout|title=WipEout 3 (psx: 1999): Reviews|publisher=Metacritic|accessdate=2008-06-12] IGN named "Wipeout 3" the most accessible game of the series, and in 2007 the title was named the 92nd best game by the site.cite web|author=Staff|year=2007|url=http://top100.ign.com/2007/ign_top_game_92.html|title=IGN's Top 100 Games: #92|publisher=IGN|accessdate=2008-07-01] Despite generally positive reviews of the game, "Wipeout 3" was not a commercial success.

The fast-paced gameplay and graphics were singled out as strong features of the game. Jack Schofield of "The Guardian" was surprised by the level of detail, stating that the "graphics are better than you'd expect the [PlayStation] to deliver". Both "GamePro" and Game Revolution reviewers praised the new game features, specifically the new weapons and ability to challenge friends via splitscreen. The Designer Republic's style was consistently praised as helping to make the racing locales seem real, though David Goldfarb of the magazine "International Design" stated that the "techno-meets-Nihonpop-art visuals" had been executed better in previous entries of the series. [cite journal|author=Goldfarb, David|year=1999|month=November|title=Wipeout 3|journal=International Design|volume=46|issue=7|pages=112] "Wipeout 3"'s soundtrack and sound effects were also lauded.cite news|author=Mitchell, John|date=1999-09-20|title=Tripping out on a wicked race experience;|work=Daily News|page=4]

A major fault reviewers found with "Wipeout 3" was the steep learning curve of the game. David Canter of "The San Diego Union-Tribune" described the difficulty progression as "ludicrous", with the tournament game mode going from "easy as pie to tough as nails".cite web|author=Cheung, Kevin|date=1999-09-27|url=http://www.gaming-age.com/reviews/archive/old_reviews/psx/wipeout3/|title=WipEout 3 Review|publisher=Gaming Age|accessdate=2008-06-20] Though the use of the analog stick was positively noted as helping to increase control over the onscreen craft, "GamePro" found that proper handling required large amounts of patience and practice.

Reviewers who gave "Wipeout 3" lower marks noted a sense of disappointment that the series broke little new ground.cite web|author=Salgado, Carlos|date=2001-03-01|url=http://uk.gamespy.com/articles/495/495453p1.html|title=Hall of Fame: Wipeout|publisher=Gamespy|accessdate=2008-07-30] Stuart Miles of "The Times" admitted "Wipeout 3" was a good game, but felt that he had been expecting much more from the sequel: "It's as if the programmers have concerned themselves more with the overall look and feel, rather than further developing the existing gameplay." Alistair Wallace of Gamasutra, in a retrospective on "Wipeout 2097", remembered that "I enjoyed ["Wipeout 3"] because it was more of the same and I loved it, but I think the series ran out of its innovation. Doing loop the loops isn’t a big deal really."cite web|author=Wallace, Alistair|date=2007-05-14|url=http://www.gamasutra.com/php-bin/column_index.php?story=8668|title=Desert Island Games: Creative Assembly's Dan Toose (Medieval II: Total War)|publisher=Gamasutra|accessdate=2008-07-24] GameSpot summed up its review of the game by judging "Wipeout 3" an excellent racer, but not able to beat "Wipeout 2097" as the best futuristic racing game of all time.

Rerelease and sequel

A special edition of "Wipeout 3" was released exclusively in Europe on July 14, 2000. [cite web|url=http://www.gamespot.com/ps/driving/wip3outspecialedition/index.html?tag=tabs;summary|title=Game Summary: Wip3out Special Edition|publisher=GameSpot|accessdate=2008-07-29] "Wipeout 3 Special Edition" featured no changes to gameplay, but did add eight courses from previous "Wipeout" titles, for a total of 16 tracks. [cite web|url=http://psx.ign.com/objects/623/623236.html|title=WipEout 3: Special Edition Game Profile|publisher=IGN|accessdate=2008-07-29] "Special Edition" also allowed for four-person multiplayer, using two television and two PlayStation consoles. [cite journal|author=Staff|year=2000|month=August|title=Wipeout 3 Special Edition|journal=Official UK PlayStation Magazine |volume=1|issue=61]

"Wipeout 3" was the last game in the series to ship for the aging PlayStation. The next entry in the "Wipeout" series, entitled "Wipeout Fusion", was released in 2002 exclusively for the PlayStation 2. The game introduced new tracks, ships, and weaponry, as well as enhanced artificial intelligence.cite web|author=Staff|date=2002-03-21|url=http://www.gamezone.com/news/03_21_02_07_29AM.htm|title=BAM! Continues To Bring European PlayStation® 2 Titles To North America|publisher=GameZone|accessdate=2008-07-24]

References

External links

* [http://www.wip3out.com/ Official site]


Wikimedia Foundation. 2010.

Игры ⚽ Нужно решить контрольную?

Look at other dictionaries:

  • WipEout — (série) WipEout Éditeur Psygnosis (1995, 1999) Sony Computer Entertainment Développeur Psygnosis SCE Studio L …   Wikipédia en Français

  • WipEout — ist eine Reihe futuristischer Rennspiele, die ursprünglich von Psygnosis entwickelt wurde. Der Spieler übernimmt dabei die Steuerung eines Antigravitationsgleiters und tritt auf verschiedenen, futuristisch gestalteten Strecken gegen andere… …   Deutsch Wikipedia

  • WipEout HD — Éditeur Sony Computer Entertainment Développeur SCE Studio Liverpool Concepteur Tony Buckley …   Wikipédia en Français

  • WipEout 64 — Éditeur Midway Développeur Psygnosis Date de sortie …   Wikipédia en Français

  • wipeout — (n.) 1962, American English, surfer slang, from WIPE (Cf. wipe) (v.) + OUT (Cf. out). Sense of destruction, defeat, a killing is recorded from 1968 …   Etymology dictionary

  • wipeout — [n] fall collapse, crash, destruction, dive, downfall, drop, spill, tumble, yard sale*; concepts 116,230,674,699 …   New thesaurus

  • wipeout — [wīpout΄] n. Slang 1. the act of being capsized by a wave in surfing ☆ 2. any fall, failure, debacle, etc …   English World dictionary

  • Wipeout HD — Infobox VG title = Wipeout HD caption = Logo for Wipeout HD developer = SCE Studio Liverpool publisher = SCEE resolution = 1080p released = 25 September, 2008cite web|url=http://blog.us.playstation.com/2008/09/15/wipeout hd officially dated… …   Wikipedia

  • Wipeout — Dieser Artikel behandelt das Rennspiel WipEout. Für die Spielshow, siehe WipeOut – Heul nicht, lauf!. Für den Begriff aus dem Wellenreiter, siehe Wipe out. WipEout ist eine Reihe futuristischer Rennspiele, die ursprünglich von Psygnosis… …   Deutsch Wikipedia

  • Wipeout HD — Para otros usos de este término, véase Wipeout. Wipeout HD Desarrolladora(s) SCE Studio Liverpool Distribuidora(s) SCEE Última versión 2.20 …   Wikipedia Español

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”