- Saboteur (video game)
Infobox VG| title = Saboteur!
developer =Clive Townsend Steve Ruddy (C64)
publisher =Durell Software
designer =
engine =
released =1985
genre = Action game
modes =Single player
ratings = N/A
platforms =ZX Spectrum , C64,Amstrad CPC
media = Cassette
requirements =
input = Keyboard,Joystick "Saboteur!" is an action game published in 1985 for several
8-bit home computer formats byDurell Software . It was programmed byClive Townsend .Plot
The player controls a saboteur, trained in
ninja arts. His task is to break into a central security building (which is disguised as a warehouse) and steal afloppy disk that contains the names of all the rebel leaders. The saboteur arrives at the warehouse by rubberdinghy and must fight through the building to obtain the disk and then escape via ahelicopter on the roof (optionally setting a bomb to destroy the building for bonus points). All of this must also be achieved against a time limit.Gameplay
The player must make his way through the complex of rooms (consisting of the warehouse, dark underground tunnels and the secret command centre) to find the disk and escape. The player's has an energy bar which is depleted by falling too far, crouching under water or being attacked - if the energy bar is completely depleted or if time runs out then it is game over. It can be replenished by standing still and resting if he finds a safe area.
The saboteur can crouch, climb ladder, run and attack enemies by punching and drop-kicking them. He begins with a single
shuriken as a weapon and can also utilise improvised weapons (such as bricks and pieces of pipe) found in rubbish piles and boxes around the warehouse. The warehouse contains many security systems the player will need to defeat or avoid. These include guards (who can usehand to hand combat and guns) who stand still and will chase and attack the player if they see him or if he makes too much sound. The guards are assisted byguard dog s and automatic gun emplacements."Saboteur!" also has a difficulty level selection that can be chosen before a game begins. There are several of these and they determine how many guards are on watch, how much time saboteur will have to complete his mission and how easy the route to the disk and helicopter will be (i.e. how many security doors on the way are locked and will need to be opened in some way).
Development
"Saboteur!" is believed to be based on routines and ideas from Clive Townsend's "Death Pit", a game that was cancelled before development on "Saboteur" started. The prototype for "Death Pit" has been recovered and made available at the [http://www.worldofspectrum.org World of Spectrum] .
equel
The game was followed by "
Saboteur II " in 1987.External links
*WoS game|id=0004293|name=Saboteur
* [http://www.simion.co.uk/saboteur Saboteur95: fan game]
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