Circus Atari

Circus Atari

Infobox VG
title = Circus Atari


developer = Atari
publisher = Atari
distributor =
designer = Mike Lorenzen
engine =
version =
released = 1981
genre = Action
modes = Single player, Multiplayer "(2 alternating)"
ratings =
platforms = Atari 2600
media = Cartridge
requirements =
input = Paddle controller

"Circus Atari" is a video game for the Atari 2600 designed by Mike Lorenzen and published by Atari. The game is a color, home console version of the 1977 Exidy arcade game "Circus". Other versions include Commodore VIC-20's Clowns.

Gameplay

Gameplay in "Circus Atari" is very similar to that of another Atari video game, "Breakout". A clown sits on a seesaw, which is controlled by a paddle controller. A second clown jumps from the side of the screen. By moving the empty side of the seesaw under the falling clown, the other to be propelled into the air. At the top of the screen are several rows of colored blocks (the game manual states they are balloons). These blocks are destroyed when the clown comes into contact with them. As the clown comes down, he must be caught by the seesaw, propelling the other clown into the air. By pressing the button on the controller the seesaw can be flipped around. The object of the game is to destroy balloons and score points. Destroyed rows of balloons are eventually restored, depending on the game variant (see below).

Game variations

* Game 1: "Breakout Circus". The clowns bounce off balloons when they hit them.
* Game 2: Similar to Game 1, although there is a set of barriers under the balloons.
* Game 3: "Breakthru Circus". The clowns do not bounce off balloons, they go through them as they pop.
* Game 4: Game 3 with barriers added.
* Game 5: In Games 1-4, after an entire row of balloons is popped a new one is created. In this mode however, all three rows of balloons must be popped before new ones are created.
* Game 6: Game 5 with barriers added.
* Game 7: Game 7 is for two players. Both players share the same wall of balloons, alternating turns. Each player's score is individually tracked.
* Game 8: Game 7 with barriers added.

External links

*" [http://www.atariage.com/software_page.html?SoftwareLabelID=87 Circus Atari] " at AtariAge


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