- Quicksilver Software
Infobox Company
company_name = Quicksilver Software Inc.
company_
company_type = Privately owned
foundation =May 1 , 1984
location_city = Irvine, California
location_country = United States
key_people = William Fisher,Stephen Roney (Founders)
industry = Interactive entertainment
products =
revenue =
operating_income =
net_income =
num_employees =
homepage = [http://www.quicksilver.com/ www.quicksilver.com]Quicksilver Software, Inc. was founded in 1984 by three
Intellivision programmers fromMattel Electronics . Two of the three, William Fisher and Stephen Roney, currently work there. The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D projects.Early in its history, Quicksilver landed a productive deal with arcade-game manufacturer Data East USA, Inc. that ultimately resulted in the creation of 28 different titles for
Apple II ,Commodore 64 ,IBM PC ,Apple Macintosh , andAtari ST home computers. These included adaptations of well-known games such asKarnov and theIkari Warriors series.The company’s work on another Data East title,
Heavy Barrel , earned it the attention of publisherInterplay Productions , which contracted Quicksilver to develop what would become one of Interplay’s first titles as an independent publisher, Castles for the IBM PC, which ultimately sold more than 400,000 copies. This was followed by additional strategy titles such as Castles II, Conquest of the New World (over 500,000 copies), andStar Trek : Starfleet Command (over 300,000 copies and several sequels).Quicksilver also established an active relationship with publisher
Activision . Beginning with some research and development work on Activision’s digital video display technology, ultimately used in the top-selling titleReturn to Zork , Quicksilver rapidly expanded into developing a long series of four titles in the Shanghai line of tile-based solitaire games. Quicksilver also ported other titles for Activision, such as the Windows 3.1 and Mac OS versions of and the DVD-ROM versions of Spycraft: The Great Game and Muppet Treasure Island.At the same time, Quicksilver also worked on a series of educational software titles, such as the Math At Work line of math products and the highly acclaimed title Heritage: Civilization and the Jews, a massive 8.5-gigabyte interactive DVD-ROM version of the popular WNET television series. Quicksilver developed all of the underlying technology for Heritage, while the New York-based asset development team created the content for the game.
More recently, from 2001 through 2005 Quicksilver developed a series of military training products for the U.S. Army and the Singapore Armed Forces. Its products, Full Spectrum Command and Full Spectrum Leader, are designed to provide cognitive training for company commanders and platoon leaders. During this same time period, the company created the strategy game
Master of Orion III , a game now known for its poor quality control, lack of polish and over-simplification. The company also developed two online games for the Rich Dad line of financial education games, based on the board games CASHFLOW 101 and CASHFLOW 202.In 2004, Quicksilver diversified into mobile and handheld games. The company developed several games for mobile phones, its best known product being AMF Xtreme Bowling, published by Vir2L Entertainment, a ZeniMax Media company. In 2005, the company once again worked on a Star Trek title,
Star Trek : Tactical Assault forNintendo DS andSony PSP , published byBethesda Softworks .Product List
Quicksilver has created a large number of titles since its founding in 1984. Unless otherwise noted, the company was responsible for full design and development of each title, including artwork and audiovisual elements. More recent projects include:
The following is a list of earlier projects.
Source: Quicksilver Software, Inc.
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