InSpectres

InSpectres

Infobox RPG
title=InSpectres


caption= "InSpectres (1st edition PDF)" cover
designer= Jared A. Sorensen
publisher= Memento Mori Theatricks
date= 2002
genre= Indie, Comedy, Horror
system= Custom
footnotes=

"InSpectres" is a paranormal investigation-themed role-playing game by Jared Sorensen, independently published by Memento Mori Theatricks.

System

As in many RPGs, actions in "InSpectres" are resolved using dice rolls. However, where most RPGs use die rolls to decide between success and failure of an action, "InSpectres" uses a more adversarial system in which the player describes what happens if the result is good and the game master if the roll is bad. If the player succeeds, they earn "franchise dice", and when enough are collected the current case is solved. Players can at any time use confessionals, in the style of reality television, to add traits to other players' characters or steer events their way.cite web|url=http://www.rpg.net/reviews/archive/10/10735.phtml| title=Review of InSpectres| date=2004-10-11|last=Davenport| first=Dan| publisher=RPGnet]

Setting

The player characters have just started a franchise in the supernatural investigation and elimination company InSpectres. They investigate paranormal phenomena, hunt ghosts, and kill vampires, depending on their company's niche.

"InSpectres" was written as a solution to the whodunit problem in role-playing games.cite web| url= http://www.rpg.net/news+reviews/reviews/rev_8033.html|title=InSpectres (Review)| date=2003-02-12| first=Steve| last=Darlington|publisher=RPGnet] . In any kind of investigative adventure, the players follow a series of clues provided by the game master, which eventually enables them to find out what happened and "who done it". Managing the injection of clues into such a game can be quite difficult; if they come too fast or easy, the players will get bored or simply sit back and enjoy the game master unrolling the plot for them, if the clues are too hard to find, the players will become frustrated and spend their energy following dead ends. "InSpectres" deals with this problem, by allowing the players to invent their own clues, while the game mechanics regulate the flow of clues in order to give the players time to develop them and come up with an interesting story.

Notes

External links

* [http://memento-mori.com/inspectres/ InSpectres] homepage


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