Project64k

Project64k

Infobox_Software
name = Project64k


caption = The interface of Project64k
developer = hotquik
latest_release_version = 0.13
latest_release_date = 2006
operating_system = MS Windows
genre = Emulator
license = Freeware
website = [http://pj64k.emulation64.com/ Project64k Homepage]

Project64k is a modified version of the Nintendo 64 emulator, Project64 (version 1.4). Project64k is compatible with all Microsoft Windows operating systems, aside from Vista. The main purpose of Project64k is its "netplay" (online multiplayer gaming) capabilities, due mainly to the integration of the Kaillera networking client which enables online multiplayer gaming. Players are able to join game servers where multiple games may be hosted. This ability is not possible with Project64 at this point in time, due to the lack of online gaming capabilities. However, Project64k, shares many underlying similarities with Project64, such as with system requirements and emulator core compatibility with games, as well as cheating facilities, via GameShark code emulation.

Project64k can emulate games (ROMs) in high resolution up to 1600x1200 with anti-aliasing and anisotropic filtering, depending on video plugin capabilities. The emulator currently accepts 3rd party graphics and sound plug-ins like Glide64, Rice Video, and Azimer's HLE sound plugin. Included with the emulator is Jabo's Direct3D 7.0 video plug-in and the considered default audio plugin is Jabo's DirectSound 1.4, which uses low-level emulation (in conjunction with a suitable RSP plugin). The default input plugin, created by Jabo, accepts any Windows-supported controller through the use of DirectInput (a subset of DirectX).

Required Specifications:
Pentium III/AMD K7 800 MHz128 MiB of RAM
GeForce 2

Recommended Specifications:
Pentium 4 Athlon XP 1.6 GHz256 MiB of RAM
GeForce 4 TI 4200 or Radeon Equivalent

Issues

Project64k has a number of unresolved issues and drawbacks. The most prominent of these include:
*Plugins; in some cases the emulator requires specific plugins for operation. In addition, interoperability with input plugins can cause issues (as well as issues with Rumble Pak, and Controller Pak emulation can be present). It is possible to use keyboard however and most new project 64k downloads are fine with this.
*Internet speed requirements; the emulator has high internet connection speed requirements when using the net play feature. With a bad internet, p2p is recommended.
*Computer crashes; there are some unresolved issues which can cause the emulator to cause a crash, requiring a restart for continued operation. Most of the time this is a side-effect for using too many GameShark codes at once. In addition, issues with the Kaillera client software can also create crashes.
*Unreliable server communication; occasionally when using the net play feature the server can de-synchronise or disconnect. Often this can also manifest with game desynchronisation too, with hosted multiplayer games desynchronising.
*Incompatible with VistaDoesn't run on Vista, crashes upon loading a ROM. However, a Vista-compatible Nintendo 64 netplay emulator, Mupen64K, is available. It is possible to run the program on vista however if the user renames the Direct3D 8 plugin to the filename of the Direct3D 7. its now possible to play this on vista by changing the kailera client

Windows Vista Users need to use the alternative version called Project64KVE, this version is the same at 0.13 but is fully compatible with Windows Vista (32/64bit) or Win XP.

Author : Hyperneogeo64Project64KVE Homepage : http://gamehall.uol.com.br/paopaocafe/news.phpUpdated in April 2008


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