- Blackmoor
Blackmoor is a
fantasy role-playing game campaign setting generally associated with the game "Dungeons & Dragons ". It originally evolved in the early 1970s as the personal setting ofDave Arneson , the co-creator of "Dungeons & Dragons", first as a setting for Arneson's miniaturewargames , then as an early testing ground for what would become "D&D". Blackmoor is the longest continuously played fantasy role-playing campaign in existence.Original publication
The original Blackmoor product was published by
Tactical Studies Rules (TSR) in 1975, as the second supplement to "D&D" (the first being Greyhawk). The booklet was named for the original role-playing campaign world by Dave Arneson, who also wrote this booklet. [Thumbnail Analysis - Blackmoor,Don Lowry , "Panzerfaust and Campaign" #72 (Panzerfaust Publications, 1976)] It added rules, monsters, treasure, and the first published role-playing game adventure, "Temple of the Frog". [ [http://www.rpg.net/reviews/archive/12/12622.phtml Review of Dungeons & Dragons Supplement II: Blackmoor] , Scott Casper (2006), retrieved March 2008] Despite the name, however, it did not include any information on the setting itself.Expansion modules
Though Arneson left TSR in the early 1980s, Blackmoor remained a part of "D&D" lore and was referred to in many later supplements. In a subsequent re-release of the world of
Greyhawk for the "Advanced Dungeons & Dragons (AD&D)" game, an Arctic region of mysterious black ice in the northwestern area of the map was called Blackmoor. However, Blackmoor would become integral to a different setting and rules-system, those of the "Basic Dungeons & Dragons" game.For various reasons, TSR published two different versions of their flagship game line. Over the course of several supplements, the "Basic Dungeons & Dragons" developed its own campaign setting, referred to at first simply as the Known World and later as
Mystara . When the history of Mystara was codified, it was established that Arneson's Blackmoor had existed in the world's distant past, achieved a technologically advanced civilization and then destroyed itself in a global catastrophe which shifted the planet's axis.Though its influence was now central to at least one of TSR's published worlds, the actual setting of Blackmoor as Arneson described it had yet to be presented. This was finally remedied in the mid-1980s through the DA series of expansion modules, which carried a party of adventurers into Mystara's past to visit Blackmoor. The first of these, DA1 "Adventures in Blackmoor", described in general the geography and politics of Blackmoor and the means by which the characters travel there. DA2 "Temple of the Frog" expanded the scenario that had appeared in the original Blackmoor supplement. DA3 "City of the Gods" explored the starship crashed near the Kingdom of Blackmoor, from which the setting's intentional anachronisms derived. DA4 "The Duchy of Ten" dealt with a horde of invading barbarians, but was the only work not derived from Dave Arneson's original campaign notes. A fifth installment, DA5 "City of Blackmoor", was announced but was never written or published.
Though there were no further direct explorations of Blackmoor, later
Mystara products continued to make reference to it. For instance, "The Wrath of the Immortals", an epic adventure which described a massive war involving both heaven and earth, climaxes with the discovery of the preserved control room from the starship which had crashed near Blackmoor millennia ago.d20 System
After the "Basic D&D" game and its Mystara setting were discontinued,
Zeitgeist Games , where Arneson now works, produced an updatedd20 System version of Blackmoor, "Dave Arneson's Blackmoor Campaign Setting", published byGoodman Games , [http://www.goodman-games.com www. goodman-games.com] , in 2004. Goodman and Zeitgeist also produced a Blackmoor d20 adventure module, "Dave Arneson's Blackmoor: The Redwood Scar" (2004) and sourcebook, "Dave Arneson's Blackmoor: The Wizards Cabal" (2005). In 2006 Zeigteist Games started publishing new books on their own. The 2006 release calendar includes a softcover reprint (with added content) of "Dave Arneson's Blackmoor Campaign Setting", a hardcover version of the "Dungeons of Castle Blackmoor", "Player's Guide to Blackmoor", and the new adventure "Temple of the Frog" (which will have a sneak preview event atGen Con ).There is also an ongoing Massively Multiplayer Role Playing Game (MMRPG) campaign, [http://mmrpg.zeitgeistgames.com mmrpg.zeitgeistgames.com] , organized by Zeitgeist games, which is similar in form to the
Living Campaigns organized by theRPGA .A List of their released adventures can be found [http://mmrpg.zeitgeistgames.com/index.php?module=htmlpages&func=display&pid=3 here] . The episodes for the MMRPG are available for play at home and at
Gaming convention s such asGen Con andMegacon .Megacon is Blackmoor's home convention, where the new season is kicked off each year.References
ee also
*
Blackmoor (Greyhawk) .External links
* [http://www.blackmoorcastle.com/ Dave Arneson's homepage]
* [http://www.zeitgeistgames.com Zeitgeist Games]
* [http://www.dablackmoor.com Dave Arneson's Blackmoor: The MMRPG]
* [http://www.geocities.com/havardfaa/blackmoor.html Mystara's Ancient Past - A Blackmoor fan site]
* [http://www.dablackmoor.com/MMRPG/index.php?name=PNphpBB2&file=viewtopic&t=255 The Grim Winter - An epic internet campaign set in Blackmoor's Duchy of Ten]
* [http://www.goodman-games.com Goodman Games]
* [http://www.uvm.edu/~chmartin/ddrant.html A history of D&D]
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