- Null-A Three
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Null-A Three Author(s) A. E. van Vogt Country United States Language English Genre(s) Science fiction novel Preceded by The Players of Null-A Null-A Three, usually written Ā Three, is a 1985 science fiction novel by A. E. van Vogt. It incorporates concepts from the General semantics of Alfred Korzybski and refers to non-Aristotelian logic.
The novel is a continuation of the adventures of Gilbert Gosseyn from the The World of Null-A (1945) and The Players of Null-A (1948).
Gilbert Gosseyn wakes to find he is Gosseyn Three, in telepathic contract with Gosseyn Two. One of the spare bodies used in his reincarnation machinery was found and forced to life by the approach of an immense space fleet from another galaxy, manned by the primordial ancestors of man, gripped in an eon-long war with mutants equally as old. The space-fleet is ruled by an unstable youngster who seems to possess many of the same powers, including a double-brain, as Gosseyn.
Gosseyn must school the youth in Null-A sanity, save the Earth from a cabal of gangsters and businessmen who oppose the return of the Games Machine, discover the secret reasons behind the endless horrifying war, and stop the intrigues of Enro the Red to return to power.
Many critics regard this as the weakest of the Null-A books, and the estate-authorized Null-A sequel Null-A Continuum ignores its events.
External links
- Null-A Three publication history at the Internet Speculative Fiction Database
Categories:- 1980s science fiction novel stubs
- 1985 novels
- General semantics
- Novels by A. E. van Vogt
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