- Edge loops
Edge loops are a
3D modeling concept that allows relatively little geometry to convey relatively large amounts of spatial information in a given mesh object. This determines the “flow” of geometry over a surface, and usually has an influence over the placement of surface detail and direction of the object’s contours.The concept behind edge loops began originally as a requirement of
low poly gonal objects created on computer based programs as early as the 1980s. Since then,computer graphics pioneers such as Discreet-Autodesk (the makers of3D Studio Max ) andAlias Systems Corporation (formerly Alias|Wavefront, makers of Maya) have pushed modeling even further, making edge loops more of a method of intelligent design and optimization rather than a hard and fast requirement of the industry.External links
* [http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html Bay Raitt’s Modeling Information"']
* [http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/news/new_improved_mesh_part_2.html Dedalo 3D’s “MakeHuman” Project]References
* http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html
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