Godmoding

Godmoding

Godmoding (sometimes incorrectly spelled as "godmodding") is a term used in message board based role-playing games to describe two behaviours of players. The term comes from the "god mode" found in many video games, allowing a player to activate features such as invincibility, unlimited ammunition or lives, or similar power boosts. Godmoding is almost always frowned upon by other members of the game, because it is regarded as a form of cheating against the game's tacit rules.

Passive Godmoding

Godmoding can occur when a player describes an event or a series of events his or her character has taken against another character or interactive object, most often with the purpose of rescinding negative effects previously encountered or granting some other effect inconsistent with an objective view of the narrative. This is sometimes also termed "Powermoding".For example, a character may be afflicted with a disease only curable by rare ingredients, yet another character is "lucky" enough to find these ingredients in ten minutes.Godmoding is thus often used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events.

It is also used to describe the act of creating or playing with an character or using "perfect" equipment (such as unbreakable armour), or possessing limitless power, etc. Some players will create a brand new character, and that character is automatically gifted with skills, and nearly impossible to take on right from the start. In many cases, this happens when a newer character goes against an established one: the newer player may roleplay his or her character as if it were equal in power and rank to the more experienced one.

Active Godmoding

Godmoding can also refer to the case where a player definitively describes the outcome of their own actions against another character or interactive object. For example, if player A states, "A strikes B "and B takes damage", they could be considered to be godmoding. Another example of this might be where a character is facing multiple enemies, and they redirect one foe's attack onto another. For example, Player A states, "B misses A completely, and strikes C instead." This form of godmoding is also referred to as "Autoing". Active godmoding can also take the form of controlling characters that belong to someone else.

* Player A: Character A throws a punch at Character B.
* Player B: Character B dodges the attack, grabs Character A and throws him out of a stained glass window. Character A flies at Character B, who warps behind him and slashes Character A in the back.

Unusually, this version of godmoding is encouraged in the d20 system game ; while players will select a professional wrestling manoeuvre to use on an opponent, the entire sequence is dictated by the winner; the above scenario would be accepted (assuming a slash in the back were an appropriate manoeuvre). The game itself recommends that players be reasonable in this, as the player who decides on the sequence is determined by die rolls in the game.


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